Finally, the time has come to release my new gpu-curtains library into the wild! 🚀🚀
It is a #WebGPU rendering engine, mostly built to handle DOM 2 GPU, but it can render any kind of 3D scenes really.
Examples, docs, repo, everything you need:
→ https://t.co/D7FQWnwd3U
remembered how to copy #threejs matcap chunks, then mixed different textures by <instance> height
live: https://t.co/rfCtfPiCQ4
code: https://t.co/1qXKeCVlEI
#r3f#glsl