a decent game has fun things you can do in it if you decide to, but a great game will force you to have fun via intuitive play. I consider these examples to be a failure of game design, because these games do not create these experiences unless players artificially LARP
@Tanezaki1@TrinityCustode Cowbells are fashionable to some people, the designer probably thought it looked cute, and fell into "The Dog" aesthetic Ako has for Hina.
Honorary truecel patriot refuses all physical contact with his foid despite sexual urges to avoid losing his sacred touchvirginity status that shall grant him entry into valhalla