I have released ver 1 of toyxyz OpenVR Toolkit, a motion capture tool based on SteamVR / Vive Trackers!
You can download it for free from the link below.
https://t.co/LEwWohFXIF
Real Fake Interiors by @AmplifyCreates is a Unity baking tool and shader combo that lets you create the illusion of a furnished room behind a flat window surface.
Get it here: https://t.co/w9rlA4b1an
I uploaded a quick tutorial for the hand-painted Lantern piece I shared a while ago! I used ABN Painterly Normals for the painted normal details.✨
YouTube: https://t.co/sN48EsIuQF
ABN Painterly Normals Tool on Gumroad: https://t.co/2uEvjz6jUg
#handpainted#madewithsubstance #arcane
@hello334421@BlockyBard Model inside Blender with these addons:
https://t.co/xy955Gn26w
https://t.co/3WSK9RLsEb
https://t.co/3bhcs14WsQ
External programs:
Adobe substance 3d Modeler Perpetual on Steam ($150)
MagicaCSG ($5)
Figured out how to convert Physics Recorded animation into a Stop Motion effect using the logic in Dreams. Didn't need to re keyframe anything in Action Recorder. The Stop Motion Converter is remixable. #MadeInDreams
Microsoft are taking #GodotEngine development more seriously... they just launched Building XBOX Games with Godot with several GDExtensions (GDK, PlayFab, GameInput) for XBOX on PC game development.
https://t.co/tKAtjtupyC
#gamedev#indiedev#xbox
I finally decided to start finishing the tools I keep leaving halfway done
First: UEFN Substance Bridge is now open source!
Paint in Substance → see it update in UEFN.
It handles FBX import/spawn, PBR materials, smart texture sync and material-slot matching, so you don’t have to keep exporting/importing over and over again. You're welcome
GitHub link in the comments
#UEFN #FortniteCreative #SubstancePainter
Boost your 3D work with @BlenderProc's bundle of over 50 generators and effects.
"From city generators and fluid sims to stylized effects and simulation presets": https://t.co/Yi5YGsPLLN
NEW TUTORIAL!
Substance Painter: 4 Powerful Methods of Creating Tiling or Detail Normal Maps from Height to Export and Use.
See full video and tutorial post: https://t.co/MbPQEtefZb
Googles Omni Flash model is such a great combination with Dreams 3d artwork.
For most of the generations here, simple prompts like these were all it took: "Wrap the video in stark realism" or "Wrap the video in the realism of the provided image".
Reposting with the correct edit of the video.
Ai workflows that allows us to push, pull, shape and move elemenrs around. Like clay, but powered by underlying world knowledge.. that's why I was excited about generative ai from the beginning - because I know there's plenty of room for us to raise the ceiling in our creative tools and workflows .
I know I've been pushing this type of workflows for years and it's pretty crazy to see that the Ai systems we use are now at a level where this sort of workflow seems to be within reach.
Rodin Gen-2.5 by @DeemosTech is now live in Comfy!
Production-scale 3D generation with controllable speed, detail, and texture quality.
→ Generate 3D assets from text prompts or reference images
→ Choose generation tiers for different workflows, from fast drafts to extreme-high fidelity
→ Control mesh density, mesh type, texture quality, and material output
→ Create 3D-native textures with full-surface coverage and no blind spots
Try the link below to the Workflow 👇