Apparently, spite works. Longjumping went back to their Godot rainstorm and made it look and run better! 🌧️
See more: https://t.co/4arJUmmIKA
Into Godot shaders and VFX? This might help you:
https://t.co/vwMxGGQX4D
#godot#vfx#gamedev
Deleted 99% of an AI 3D mesh and you can’t tell the difference.
Most generated assets have 1M+ tris when an engine wants ~20k. Part 3 of our crash course on 3D covers how decimation works, shrinking a model without wrecking it, and ways it goes wrong. https://t.co/wm80ztUKfY
Made a demo for MotionBricks running 100% in your browser.
You steer a robot, change its walking style or approach an obstacle. The app turns that into target poses, and the model uses its recent poses to generate the motion connecting them.
It outputs 3D joint motion, runs locally on your CPU.
https://t.co/9kJkzlfmW0
NVIDIA has released MotionBricks, an AI that generates character motion at a reported 15,000 frames per second with just 2ms latency on an RTX 5090.
Trained on 350,000+ motion clips, it lets developers build new interactions for game characters and humanoid robots without retraining.
Tried today & it's really nice! I've been fumbling something similar but real-time with MediaPipe, and the results were much worse. W/ a little processing time, the accuracy & foot-lock from FlowHMR is pretty great, and RGBMocap's UX is solid
I can use this for my new Meta VR Glasses game - and customize it for my workflow b/c it's open source - great work @toyxyz3!
okay I got batching working on Nvidia's Motionbricks, and it's still realtime! About 10k generations a second on one 4090, 26x faster than one at a time. You can now have insanely dynamic crowds in your games!
opensource: https://t.co/MHb3LyEzZt
.@HamdiAmer16 updated Motion Path Pro, a Blender add-on for editing motion paths in real time, adding support for bones, objects, cameras, and empties, along with other improvements.
Read what's new: https://t.co/OGux0DKzzc
AutoPose 2.0 is out 👀
Grab a character by the body and move it. The rest of the body follows, and planted feet stay put.
Free update if you have it. 25% off until October 31 if you don't.
#VRChat#マヌカ3D#Manuka3D#b3d#autopose
Local 3D Model Generator in Blender
i've improved the Trellis engine model to get a faster result
gpu 4060ti
3min - 500K faces
6min - 1.5M faces
gpu 4070ti - 35% faster
#blender#b3d
SHAPES for Blender is now also available on Superhive (formerly Blender Market) 🐝
The shape key editor for character and facial rigging.
Private and Commercial licences.
https://t.co/uglQnqUUrh
#b3d#Blender
Discord is about to put your public messages on Google
Discord will start making messages from Discoverable public servers searchable on Google and other search engines from mid-December.
The feature is ON by default in most regions, but you can opt out:
User Settings → Data & Privacy → turn off “Show my message content from Discoverable channels on web pages.”
In the EU, UK, Canada, Brazil, Australia and South Korea, it will be OFF by default.
Private servers, DMs and group DMs are not included. Usernames and avatars won’t appear alongside indexed messages.
We're finally launching our studio's Flattice tool for Blender! Create more appealing anime faces at extreme angles with our production-tested, easy to use addon. Available now on Gumroad and Superhive! ⬇️
#b3d#blender#blendertutorial#blenderaddon#indieanimation
I made a simple motion capture app using FlowHMR, ExMR, and GVHMR! It supports basic foot locking and motion retargeting for characters with different body proportions. It also supports importing Mixamo .fbx, .pmx, and .vrm #mocap#ai https://t.co/lIk6nnwc4o
Still spending HOURS modeling Japanese streets and all those tiny details for your anime environments in Blender?! 👀
I think you REALLY need to check this out!
My Japanese Anime Signs & Lights Pack gives you pretty much everything you need to bring your anime streets and environments to life!
And these aren't just ordinary 3D models. They're made specifically for ANIME and NPR artists!
Here's what you get:
- High-quality Japanese traffic lights and pedestrian signals
- Fully customizable Japanese signs and advertisement boards
- Procedural power poles and cables
- Street lights, railway crossings, and roadside props
- Beautiful anime-style materials with brushstroke effects for that painterly look!
- Customizable colors, lights, materials, and variations
And the best part?
You can simply drag and drop these assets into your scene, customize them, and get that beautiful anime look without spending hours modeling every little detail!
Whether you're creating a peaceful Japanese countryside, a busy Tokyo street, or a beautiful Ghibli-inspired environment, this pack can save you SO MUCH time.
I've put a lot of work into making these assets both beautiful and genuinely useful, and there's still more I want to add!
Grab it now or join Mix 3D Design as a paid member to get access!
And as usual, enjoy future updates as the pack continues to grow!
https://t.co/Bo8uzwBBnH
#b3d #Blender3D #NPR #Anime #3DCG #AnimeArt #EnvironmentArt #StylizedArt #IndieAnime #GameDev #IndieGameDev #UnrealEngine #Unity3D