Working hard on a "PILLARS" map. Over 14 minigames, customization options, vote for your favorite game. Map Code: 8256-3378-1409
#UEFN#Fortnite#FortniteArt#Fortniteleaks
@EidDeaa The client sent me an idea of what they want. I did what they asked, but adapted it to my style. Then I removed what was unnecessary or didn't fit. Optimization, colorimetry, rhythm, feedback.
@MistJawaYT It's very rare for an individual developer to earn more than 10k —with their own maps— so this wouldn't make a difference. Popular maps are from studios or corporations. These corporations has financial assets in Epic Games and in investment groups that control the company, So..
Kick-start your real-time VFX in Unreal Engine with the new Niagara Examples Pack🚀
50+ VFX systems you can explore, break apart, and adapt to your needs, including explosions, ballistic impacts, sparks, fire, and more. ✨🔥
Out now on @Fab!
https://t.co/OLXadYLvnR
After 2 months of hard work, MAFIA HEIST [ROGUELIKE] is finally live! 🚨💰
Huge thanks to @gurkisdev@loonyartworks@DanielDev_UEFN@Leivonnn for making this project possible.
If you find any bugs or feedback it let mw know, it would be appreciated!
.@Sheila_3D showed us the workflow behind the Cinque Terre project, explaining how she created a modular Italian-inspired town using Substance 3D, ZBrush, Blender, and Unreal Engine 5.
Read the interview: https://t.co/POUB4OLSRv