@AldiUSA@RiesChrispy The new ones are awful. I thought I got a bad batch last time but I bought two boxes and they still taste like someone sprinkled Ovaltine on a piece of cardboard.
@whyalwaysjamesy@jeffsayhi @90sRetrollector @PixelEmpire@swooper_d@TallGamingMan@SteadySphere @davenolan17 @timson72 Yeah, nothing is from an early build except maybe the skid mechanic I found in the code. I just wanted to make a straight forward 16-bit go-karting game using the SMK engine. I always found it weird that virtually every video game with someone on a go-kart has to have weapons.
The complete Nintendo Game & Watch library has been preserved for eternity thanks to some very kind and talented people. I was happy to help out with the artwork on the last batch of games. @algestam@TheMogMiner@MameHaze
Version 2.1 of Mario Kart SX by @DarthMarino is out now! Play along as Paratroopa and DK in a wide range of new tracks custom themed to all of the SMK roster, as well as 4 new Battle Tracks, and revamped versions of original courses like Rainbow Road!
https://t.co/J9XNbtEqQn
One reason preservation movements are important is they'll indiscriminately work on things nobody else cares for, & channel efforts into things nobody else is doing properly. Introducing @algestam & @DarthMarino providing emulation of the Bassmate Computer https://t.co/8wSVaVOxSt
@TheMogMiner@algestam Artwork is up. There is also a KMV version included in the artwork. This was nothing more than the Telko branded unit with a sticker slapped on top of the logo.
@MameHaze @heathlukesims @Pablo_Hb2@TheMogMiner There are plenty of regional differences too. Some have a "CGL" logo. Some of the early games have "Time Out" releases, some with name changes. When I prepped the artwork for Popeye panorama, my temp image had a trademark but the unit Henrik worked with didn't. I left it off.