today, Minecraft stopped being the favorite game in our house... and I got kicked off both my workstations
so I am relegated to prompting the Virtual Matter world through my phone during live playtesting of our onboarding experience, that now has incredible tropical water we cooked last night with Opus 5.5
what a time to be alive
I am the one replaced by AI, my 40k hours of manual coding was made obsolete this year. Don't tell me which methods to use to survive. If the game is bad, send me feedback so I can improve it.
That's my new automatic response for the dozens of 'don't use vibe-coding' comments under my videos
Everyday I got unskilled people telling me to stop vibe coding under the videos of my game.
They say I should learn the skill.
Let's imagine I didnt have 40k hours of manual coding
Let's imagine I was a non-tech pursuing a goal of becoming an indie dev.
Don't I have the right to use AI to make incredible games?
You could have expected that the gate keepers would be the dev, afraid of becoming useless. But no, we are the first ones great replaced and the most enthusiasts about LLM.
Let non-tech vibe code their game and going from idea guys into crafters.
@birdabo Minecraft cubes are cool, but you know what is even cooler? Minecraft cubes that are a million times smaller, by volume. Also rendered in ASCII (and other shaders), and also runs in browser in a few seconds: https://t.co/rBIzQejq72
having way too much fun adding various crazy shaders to this tripped-out experience. Fun to pull out at real world parties and have people join in seconds on their own phones with the QR code multiplayer shortcut!
Out-of-this-world experiences with Virtual Matter. Mind-bending shaders, often one prompt away.
Try it on your phone. No install or sign-up. Link in replies.
Dithering effect credit: Lucas Pope and Rune Skovbo Johansen.
@svpino People who think like this haven't experienced reviving an abandoned Opus 4 slop project with Opus 5.5
As models get better, they can rearchitect and refactor anything
I bought another domain...
I may have a problem
taking inspiration from neat tools like gameuidatabase - I created https://t.co/2BY3FYP8Vn
It's a place where you can find and compare games based on the art styles they implement
still working on it so be gentle!
1 Claude Opus 5.5 vs 10 Claude Sonnet 5.5 agents.
Same prompt. A cozy village at sunset where the lights come on one by one, built from scratch in Blender, all code, zero assets.
- Team Sonnet (10 agents): 77 min, ~$73
- Opus (solo): 87 min, ~$21
The Sonnet team cost 3.5x more. Was it worth it?
once a critical mass of developers are using AI in an industry, the rest will fall behind so far the execs and investors won't risk funding the ones who didn't or couldn't adapt
many aren't going to make this transition and have to change careers
@rianflo@tripoai love this! human creative control with SDFs, hi-fi detail added generatievly, and then delivered without compromise as fine-grained progressively streaming microvovoxels :)
We were spending $2,000 per DAY on generations for WEEKS on this film until we figured out this one trick.
I can't believe we didn't do this sooner!
Let me show you how we saved a ton of money on our latest episode of Nexus.
Prompts & Process below: 👇🧵
Hey, Mr. @StephenKing, I think you need to hear this story.
This is Kostiantyn Vlasenko. He recently became the first person to be evacuated from a frontline position by drone.
He spent 491 days on the front line, during which he had to amputate both of his own legs.
In a recent interview, he shared that one of the things that kept him going was your novel The Outsider, which his wife had sent him in a package. He's a huge fan of yours. I hope you’ll see this story
A month ago I quit my job and spent my last money building my dream game. One problem, I couldn't write a single line of code...
Since then 21,000+ people have played it and this week Aestra made its first real money. Players are buying the new classes and taking them straight into the hardest endgame content.
Thousands keep coming back every week, hundreds every day, and I haven't spent a cent on marketing.
So many of you ask how to get started. I was exactly where you are a month ago. I used @TesanaAI they handle the assets, multiplayer and publishing, even straight to Steam, so I could just build the world I always wanted to play and press publish
And this is what's coming next 👀 A demon so powerful the strongest wizards in the kingdom have to sacrifice themselves every day to keep him sealed.
Built with Claude Opus 5.5 & @threejs
I have been a game developer for 25 years, player for ten years more than that, and I am more invigorated and excited than EVER with what is going on right now.
Really, having the creative time of my life both making and playing game concepts that have been stuck in my head for decades. Able to do the code and content lifting solo or with a super small team to make my multiple dreams happen is literally incredible.
AND then delivering the results of these creative fever dreams to anyone on ANY device (even cheap old phones) to join me in cross-play multiplayer within seconds without any install is just bananas on top.
There's already signs of games made in a 10th of the time can still be sold even outside platforms like Steam, and those metrics will only improve as quality of models and skills of devs in using them improve - and soon discovery is solved through agents also.
I haven't been excited about the mainstream industry for many years - from AAA or mobile - and I feel this disruption was inevitable and will ultimately be healthy... much like a forest fire. Traumatic but nourishing the soil for a new crop of trees while clearing out the old ossified overgrowth.
Everyone losing their jobs have an incredible opportunity to seize the day and join the fun with wau more experience than most of the vibe coders out there have. The new tools are very quick to pick up, so get over yourselves and embrace this brave new world sooner rather than later... it's not like it's going away anyway.
As a concrete example, I just made this happen in recent weeks: https://t.co/CPbqdgIHA0
Gaming just feels really sad right now. Layoffs every other week. Told you must accept GenAI slop or you won't survive. If a game doesn't have 400k concurrent players it's a "dead game"
I'm just tired. This isn't how I remember gaming, it used to feel more magical, yeah...
I have been a game developer for 25 years, player for ten years more than that, and I am more invigorated and excited than EVER with what is going on right now.
Really, having the creative time of my life both making and playing game concepts that have been stuck in my head for decades. Able to do the code and content lifting solo or with a super small team to make my multiple dreams happen is literally incredible.
AND then delivering the results of these creative fever dreams to anyone on ANY device (even cheap old phones) to join me in cross-play multiplayer within seconds without any install is just bananas on top.
There's already signs of games made in a 10th of the time can still be sold even outside platforms like Steam, and those metrics will only improve as quality of models and skills of devs in using them improve - and soon discovery is solved through agents also.
I haven't been excited about the mainstream industry for many years - from AAA or mobile - and I feel this disruption was inevitable and will ultimately be healthy... much like a forest fire. Traumatic but nourishing the soil for a new crop of trees while clearing out the old ossified overgrowth.
Everyone losing their jobs have an incredible opportunity to seize the day and join the fun with wau more experience than most of the vibe coders out there have. The new tools are very quick to pick up, so get over yourselves and embrace this brave new world sooner rather than later... it's not like it's going away anyway.
As a concrete example, I just made this happen in recent weeks: https://t.co/CPbqdgIHA0