Update on my Unity terrain tool: itโs now GPU-accelerated โก
Draw a spline zone, stack modules on it, and tweak the terrain in real time, as easy as Post Processing.
#screenshotsaturday#unity3d#gamedev#indiedev
Been quiet for a while, but I've been working on a small tool to make building levels easier. Move a zone, edit a spline, toggle a biome, and the terrain follows. Roads too. Still a work in progress. More soon. ๐ค
#indiedev#madewithunity
@movetio_com Yep, painting over and over along a line for one little path is such a drag. If the terrain just follows along automatically, even better ๐
Last update: a station you could look at. ๐ฏ๏ธ
This update: a station you can talk to.
Conversations, recruiting, and voices are in. ๐ค ๐๏ธ
#gamedev#indiegame
A cabin at the end of a long road. ๐ฏ๏ธ
Click a character, the camera moves in, and they turn to look at you.
Still early, but every stagecoach needs a place like this.
#gamedev#indiegame#screenshotsaturday
Between every chase, your convoy needs rest, repairs, and fresh gunners. ๐บ
And every visit to the saloon has different faces at the tables. Who would you hire? ๐ค
#gamedev#indiegame
Your stagecoach is only as good as the horses pulling it, the crew guarding it, and the cargo you dared to load. ๐ค
What would you pack?
#indiedev#gamedev
This is NOT just a buttonโฆ ๐
Step on it and everything triggers ๐ชโ๏ธ
Just implemented pressure tiles connected to doors, and now you can already see action chains forming for some interesting puzzle setups ๐
Things are getting real ๐
Small update for today:
I implemented Combo, an instruction that groups up to 4 actions and repeats them ๐
Simple, but I think it can lead to some interesting possibilities
Any crazy ideas to try with this? ๐
I started this project just for fun and to learn new skills, but itโs grown much bigger than I expected. While I wonโt be turning it into a full game, Iโm thinking about releasing it on the Asset Store.
Would anyone be interested in something like this?
#unity#indiegame#puzzle