🕙 𝐒𝐭𝐚𝐟𝐟𝐢𝐧𝐠 𝐓𝐢𝐦𝐞𝐥𝐢𝐧𝐞 𝐢𝐬 𝐠𝐞𝐭𝐭𝐢𝐧𝐠 𝐚 𝐦𝐚𝐣𝐨𝐫 𝐮𝐩𝐝𝐚𝐭𝐞 𝐬𝐨𝐨𝐧.
👉 We’re moving to @Atlassian Forge for better reliability, smoother loading, and a stronger foundation for future improvements.
👉 A banner is now visible in the legacy app version, letting users know the new version will be published soon.
𝐃𝐞𝐭𝐚𝐢𝐥𝐬 👇
https://t.co/IMqMHVlFTG
#Atlassian #Confluence #Forge #StaffingTimeline
🔍 𝐏𝐫𝐞𝐯𝐢𝐞𝐰: 𝐋𝐢𝐯𝐞 𝐅𝐞𝐭𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐒𝐭𝐚𝐟𝐟𝐢𝐧𝐠 𝐓𝐢𝐦𝐞𝐥𝐢𝐧𝐞
The upcoming major release of 𝐒𝐭𝐚𝐟𝐟𝐢𝐧𝐠 𝐓𝐢𝐦𝐞𝐥𝐢𝐧𝐞 is getting closer—and 𝐥𝐢𝐯𝐞 𝐟𝐞𝐭𝐜𝐡𝐢𝐧𝐠 is one of the new features arriving with it.
Built to make the experience more seamless and dynamic, it’s one of the enhancements we’re especially excited about.
Read the article below for a preview of what’s coming.
https://t.co/Q9iFBsQown
#TTPSC #Confluence #StaffingTimeline #Atlassian #Forge
🚀 Big update coming to Staffing Timeline.
We’re rolling out a major change that will reshape the experience for teams planning work in Confluence.
What’s changing + why it matters 👇
https://t.co/90yaQOfuDq
Marketplace: https://t.co/UfygK1q58f
#TTPSC#Atlassian #AtlassianForge #Confluence
Issue Links Viewer lately got a major remake 🚀
This is my first big release as product owner & project team lead - a huge milestone for me. We improved usability, stability & set a strong foundation for the future.
Great work, team! 👏
#TTPSC#ILV#JIRA#Atlassian#Forge
This year, I have been actively engaged in the development of two projects:
- https://t.co/98b47dA4nT
- https://t.co/rXeb8tdqHw
Wishing everyone luck with the results!
Taking part in the Codegeist contest is always a pleasure. Considering the previous contest, the Forge platform has expanded significantly. Thank you for giving us this fantastic platform, #Atlassian!
#codegeist2025#TTPSC
After the #devtober ended, I've started to think about positive and negative things related to project development. In summary notes, I've noticed how long it took to develop positioning in #libGDX (transform position to hex and back). There was a lot of complexity 'cause oh this
@angelickite In my opinion, libGDX is great, but suddenly for smaller projects. I was in love with it after a lot of experience with Unity. On massive minus for me in Unity is C# 😆
If only I will have some time after completing thesis, I'll reimplement my project back to libGDX 😀
In this year, I was taking part in #codegeist2022. I was working on Absences Auto-Reply (https://t.co/ivE3bI43t5) A small application to automate front line of communication with clients. I hope you will find this app useful. App published via @devpost#jira#jirasm
30. I was investigating an issue related to map rendering. For now, I think the issue is related to generation of provinces center. They should be spread proportionally over the entire world map, and after debugging, I have noticed that they don't.
#devtober#IndieGameDev
29. Yesterday I was working on conditional provinces rendering. If the player camera i too far from province center, this province will not be rendered. There is still a huge problem that not every province is generated. I'll fix it.
#devtober#gamedev#indiedev#IndieGameDev
27-28. I was working hard, but suddenly on project submission for #codegeist2022. Deadline was on end of October, but wanted to end this earlier to put back focus on #devtober.
Even if the #devtober will end, I will still try to progress on the project and publish updates, but with weekly devlogs. Probably, I will also want to use this engine to implement a simple strategy game. 2/2
25-26. In these days, I was unable to work on the project even for 30 min. A lot of work in job, much time spent at university and #devtober is soon coming to end. I had so few time to progress on the project that I'm surprised I've made so much in it. 1/2