Alright, this is a bit later than I originally wanted to post, but I'm pleased to share my Redwoods Tree Pack 1 for Worldgen and map-making needs!
I'd love to hear any feedback, and I'll be making more in the future, so stay on the lookout!
https://t.co/xf0Cbdp40n
One of Darktale's largest sieges to date! Multiple Factions clashed risking their gear to lay claim to SKYA's City!
Watch the full video: https://t.co/TxOe2rgML2
Join the fight: https://t.co/yKttWI6HWQ
Spent some months building HyCreator 👀, a modern Asset Editor for Hytale. Items, recipes, droplists, NPC behavior, Encounter Managers, custom UI: real forms, live 3D previews, engine-exact simulators, one-click deploy to the game. Releasing soon.
#Hytale#HytaleModding
Shoutouts to @DemoHytale for the HyCreator name and @Starky_TV for the icon.
The whole point is removing as much friction as possible between you and what you want to create. No more hand-editing raw JSON.
Features :
- Open the vanilla files (release or pre-release, straight from your game install/shared source github) or your mod folder. Everything just opens: NPC roles, items, blocks, recipes, droplists, prefabs, worldgenv2 biomes, translations, custom UI. Mods resolve every vanilla asset they reference but don't ship.
- Real forms with docs, autocomplete everywhere an id goes, validation that points at the exact broken field.
- Quick open (Ctrl+P), full-text find in files (Ctrl+Shift+F), a command palette for every action.
- Rename an asset, every reference in your mod follows. Fork any vanilla asset into your mod WITH its whole dependency chain. Diff your files against the vanilla they shadow. Unused-asset report when you want to clean up.
- You SEE what you edit: models and NPCs in 3D with their gear and animations, orbit around them, scrub frame by frame.
- Particles, prefabs, items, NPCs: all previewed right inside the asset editor, something even Hytale's built-in editor doesn't do. Sound refs get a play button.
- An icon generator that bakes item icons exactly like the game does.
- Nothing is hardcoded: forms, sensor/action palettes and docs are generated from the game's own data files. New Hytale version drops? The editor just follows.
- NPC brains render as node graphs: sensors, actions, states, referenced components. The whole decision tree laid out visually instead of nested JSON.
- The NPC behavior simulator (alpha) runs the real engine rules (first match wins, Once flags, state machines, motion channels, all dug out of the server source).
- Droplists, recipes and CAE get dedicated visual editors, not walls of JSON: the droplist tree shows live drop chances on every entry, recipes show their actual crafting layout, CAE curves are plotted so you see what a tweak does, with a scorer that ranks actions the way the engine would.
- And droplists run on the exact roll algorithm, so "simulate 10k rolls" shows the odds your players will actually get.
- Format-preserving saves: files re-save byte identical, your git diffs only show what YOU changed. Atomic writes with automatic backups, crash drafts on reopen, local edit history with one-click revert.
- Dark, light, OLED and fully custom themes. Each theme is one real JSON file you can share.
- Portable: a single ~10 MB exe, nothing to install, drop it anywhere and run. Auto-updates planned.
- Optionally, link the companion apps I also created: Prefab Studio, WorldGenV2 Studio and Particle Editor. You get shortcuts that jump from an asset straight into the right tool: prefabs open meshed in Prefab Studio, biomes and world structures in WorldGenV2 Studio, particles in the Particle Editor.
- Blockbench works too: every model asset gets a Blockbench button, and saving there hot-reloads the preview in HyCreator.
It will still require a lot of work and optimizations !
@Lordimass@foxy_cca Hey, now that I know what it is, I can't help but laugh my ass off because of this guess lol. But Foxy is a chef, so we wait patiently
Hytale Mod Reviews is now Live! 🥳
No account creation needed! Sign in post your mods and review others!
Real rubric based feedback to know exactly where your mod stands ❤️
https://t.co/GLoYnYG1kK
#Hytale#HytaleModding
Thank you to everyone! ❤️❤️
The Saurian Wilds won the Solo Entry in the community vote and took 2nd place in the World Gen V2 category based on the judges' votes.
It was a very meaningful day for me. Thank you once again to all the judges and to all of you.
#Hytale #HytaleModJam