Dynamic 3D Terrain and Water Simulation in Three.js
Hope I nailed that tropical water vibe, still working on getting good textures.
#threejs#webgl#3Dgraphics#simulation
Made a little app to help iterate preview models as I work on them in blender, shared it because I know others will find it valueable!
Source code: https://t.co/73cJ3tdbds
Blender Addon: https://t.co/xxXx7U0SAK
#webgl#threejs#gamedev#indiedev#blender#sync
Hey @Duncan_Pogson, are you available for a quick chat or paid consulting? Came across your profile in the gamedev spreadsheet, and could use some industry experience planning a project to take gameplay ideas to actual useable animations that are future proofed. Thanks!
@ericfear Hey Eric, are you available for a quick chat or paid consulting? Came across your profile in the gamedev spreadsheet, and could use some industry experience planning a project to take gameplay ideas to actual useable animations that are future proofed. Thanks!
@hoorayfor3d Hey Michael, are you available for a quick chat or paid consulting? Came across your profile in the gamedev spreadsheet, and could use some industry experience planning a project to take gameplay ideas to actual useable animations that are future proofed.
@michalzalobny@The_ArtOfCode@pikuma Very cool, I love 3js but its bundle size is something that still digs into my sides a bit, even with the code splitting efforts they've gone through. 10kb just sounds so sexy
@theo_the_dev Thanks, good call out! Yeah right now it is, I used a naive 1:1 sampling method and just focused on the shaders, but it's pretty much the next step for me.
Dynamic 3D Terrain and Water Simulation in Three.js
Hope I nailed that tropical water vibe, still working on getting good textures.
#threejs#webgl#3Dgraphics#simulation