My attempt at double pendulum sonification sounded like it was made by a wacky waving inflatable arm flailing tube man, so I went with it!
@babylonjs@WebAudio
Code available. Check it out at https://t.co/MwC3mL3vKO
"Babylon.js and the Quest for Next-Gen Web Graphics"
Incredibly excited to welcome @babylonjs engineer @bghgary as a speaker for 3D Pipeline Days 2024, co-located with #SIGGRAPH 2024!
Registration open, full program online now:
https://t.co/WzFaPsL7QD
How to render a fluffy rug in 3D for eCommerce? Gaussian Spatting is your friend! Captured via @LumaLabsAI and placed in augmented reality with @babylonjs and #WebXR - this asset is only 6MB! Demo and code: https://t.co/XVhj8bjHeV.
Together with Mario Pasiński (@mani3xis) we got bgfx working on Apple Vision Pro! 🚀
It's a rendering library powering Babylon React Native (@babylonjs) 👀
Expect some exciting 3D stuff coming soon 🎉
@ustagames@babylonjs Ya, good point. We'll have to tread carefully with both of those engines since neither one is open source, but we'd make them nice to have add-ons instead of putting them in the core Babylon packages. Using them would be opt-in, not required.
Babylon.js audio users: Make your voice heard!
See my latest blog post: https://t.co/l9LZTaeo1m
...and join the discussion:
https://t.co/5YBjclFbcf
@babylonjs#webdev#gamedev#indiedev#3d#gameaudio
It was fun to build this augmented reality Portal to Hill Valley thanks to #WebXR and @Babylonjs. Check out this article and learn how to do it: https://t.co/sVvYGsdetf
#WebGL#webdev#3D
@Babylonjs makes creating music visualizations easy! Check out this one I brought in from ShaderToy ...
https://t.co/lnRy01xE7Y
---
Shader: @kishimisu - 2022 (https://t.co/B9sNfEuIvV)
Music: "Oceanica" by Avaren (https://t.co/Gp4CjqasGw)
@Babylonjs makes creating music visualizations easy! Check out this one I brought in from ShaderToy ...
https://t.co/lnRy01xE7Y
---
Shader: @kishimisu - 2022 (https://t.co/B9sNfEuIvV)
Music: "Oceanica" by Avaren (https://t.co/Gp4CjqasGw)
At the @awscloud@MetaQuestVR Hackathon in Seattle we had 48 hours to create an original XR app for the Quest VR headset using new tooling from the #WebXR API and AWS Cloud Services. I was honored to join a team of cloud and XR experts @DocEdub, Steve, and Kelly. Here's our app!