wow i swear i've seen a game just like this before. it's almost like millions of hours of footage of the best selling game of all time is required to train an AI to produce a worse version of it.
The last couple of months have been incredibly hard for me, and my mental health crumbled.
For a while i thought i lost it, i lost my spark, my energy, my will.
But then something happened...
And even if this is just a copy (EZ you are good) I was able to start again.
#VFX
Not quite #screenshotsaturday
Finally figured out realtime POINTINESS SHADER!
No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓
Here's another project of mine. A world where everything is mushrooms 🍄 Still figuring out the smaller details but I'm pretty happy with where it's at right now. Whatcha think? :)
#UnrealEngine#UnrealEngine5#gamedev
Another Redhill portfolio piece is out and I'd like to do a massive shout-out to @GhislainGir and his series of Niagara videos.
Those helped me fully understand how the Grid2D Interface works and was the base for this project's wind system.
#UE5#Niagara#Shaders
I've always loved how Spider-Verse brought comic art to life on screen. It inspired me to take on the challenge of replicating that style in UE
My favorite effect is how movement is often conveyed as strokes and smearing instead of motion-blur
#UnrealEngine#TechArt#StylizedArt
Here's a single camera-facing mesh with a procedural fire shader 🔥 World space noise helps it feel more dynamic and gives it direction. The RGB texture has a different tiling noise in each channel for subtle UV distortion #realtimevfx#vfx#gamedev#unrealengine
TACTICAL BREACH WIZARDS IS OUT!
Sorry for yelling but it took ages to make
Turn-based tactics game about Navy Seers and Traffic Warlocks from the devs of @GunpointGame and @HeatSig
Grab it now for a discount and a lil extra gift! https://t.co/JX5Sxjhg4R
RTs much appreciated!