As part of FX-Chamber, I'm soooo happy I had an opportunity to work with Big Distraction on creating VFX for their debut title Lort.
Game is a lot of fun, so make sure to check it out!
And if you are just a VFX enjoyer then in the comment you can find some reels :D
#LORT
last bit of iteration on the selection box. I added a subtle zdepth outline (it reads better in fullscreen than in the video🙈)
Also featuring explored/unexplored terrain
#rts#indiedev
For #LORT, we provided technical art support for Big Distraction’s character shading pipeline.
We reworked the shading pipeline to improve visual quality, lighting consistency, and performance, while making character iteration easier and fitting existing content. 🤌
#techart
Check out these dynamic 3D speech bubbles made by Alex Shearer and the team behind Paper Thin, built in Godot using a mix of 2D artwork and 3D geometry. 💬
See the process from scratch: https://t.co/L7oxWYd9wf
#godotengine#gamedev#indiedev
Stop grouping your Unity Addressables by asset type! 🛑
For peak performance, organize your assets based on when they’re needed at runtime. In this quick tip, you’ll learn how to optimize your asset management workflow.
🔗 Watch the full tutorial: https://t.co/L0QkdzmfHE
Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero.
Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone.
I hope this video clears that up.
#UnityTips
Use Shift + Ctrl to Snap to Surface to quickly place props on floors, tables, shelves etc.
Keep in mind: The surface you snap to needs a collider and scene camera view direction matters.
Example from our Game: https://t.co/jhbQst98bO
#wishlistnow#gamedev
heres a comprehensive-ish guide on the technical code-level aspects of this
place file is uncopylocked here
https://t.co/EAYlEoOexf
details in place description
We usually only show the projects that make it, but the reality of creative work is that many ideas get left behind. A while ago, I prepared a pitch for an animated feature film: The Princess and the Bird. 🧵👇
[WIP]
🔸Made a custom module to snap Root particle to NearestDistanceField
🔸Also added Dithered Fadeout along the Ribbon, so it smoothly blend with surface
Made a new Ripple Transition Post Process in UE5.
Smooth wavy ripple distortion for scene transitions.
I’d be happy if this inspires someone
copy & paste here:https://t.co/OQg0pYny3d
---
UE5でRipple Transitionポストプロセスマテリアルを作成。
シーン切り替え用の滑らかな波紋ディストーションエフェクト。参考になれば幸い。コピペ先は↑
#UE5
Makes desert wasteland mining area scene by #unity3d 😊
https://t.co/ttlNu4QvYg
Come and subscribe to my Fanbox to download this project #Unity#VFX#shader#realtime