@FrameworkPuter@i2cjak You're so right, there is nothing better than a Framework Laptop 13 Pro with a potential of 20 hours battery life for all day development work. 👀
@xtelmarine@FR3NKD@gamemakerstk That makes sense, even ignoring the slowness of UE from my minimal experience I found it extremely overwhelming with the amount of UI components immediately in thrown in my face when I first tried it.
Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 📷In this final part of the series, we cover:
- the new shader/effect compiler architecture
- how the mixin and effect systems fit together
- what's next for SDSL
https://t.co/IPLFriDSvd
Got Avalonia rendering inside of Stride instead of the other way around to render the controls in 3D world space and its pretty darn cool.
#Stride3D
https://t.co/NEoC6J2Lbx
https://t.co/HooIC4CHAD
@n0tw0rd@g3ometryArt Seems like a bunch of people got there ban removed thankfully. A friend of mine had there account fixed within the last hour as well and they were a new player so its not just well known people getting fixed.
https://t.co/JZGJV3iC6y The same fun Stride C# code-only article like in September 2024, but all updated to Bepu Physics.
F# Bepu example linked in the article.
@stridedotnet shifts to Bepu Physics https://t.co/YO8kPAWPFz
#dotnet#csharp#fsharp#foss#gamedev#indiedev
Had a cool opportunity for the Stride team to talk with developers of Distant Worlds 2 about their development process and community questions. This is primarily about how they used Stride but includes helpful dev insights! https://t.co/ETWis2bgyl
Done in their free time btw <3
@FR3NKD@gabefollower It has to be right? I was getting frustrated seeing all the comments losing their minds without even considering its just old tech that's been around since Direct3D 9.
Finally got the main visuals of a custom XMB menu done! I cant understand why more consoles didn't keep with the beautiful simplicity of the PS3 menu.
#Stride#dotnet
https://t.co/8VDDzToL98
Heartbroken about Ryujinx shutting down. Aside from being an awesome project, it was also one of the coolest applications of Silk .NET I’d seen. Insert expletive directed at Nintendo here.
One more update on the Avalonia work. I added inputs and mouse handling.
Unfortunately Avalonia does not have any methods built in for mouse/cursor manipulation so I added some basic ones. Mine seem to cause stutter though.
@stridedotnet@AvaloniaUI
https://t.co/kA0SYsPbSk