Creator Blender Procedural developed AutoDepth AI, a Blender add-on that automatically generates high-resolution depth height maps and 3D geometry from 2D photos.
By running Stable Diffusion and ControlNet locally or via online AI services, the tool projects precise displacement maps and bakes 3D mesh geometry in seconds—letting environment artists build base props and terrain directly inside their viewport.
Do you prefer using AI depth tools for quick 3D base mesh blocking, or do you still sculpt displacement height maps by hand?
#b3d #Blender3D #3DModeling #TextureDesign #TechArt
Is starting an anime head model from a single quad face actually the cleanest way to control topology in Blender?
NPR 3D character artist Katsu Natsumori / 夏森轄 mesmerized thousands of creators by sharing a hypnotic timelapse depicting a cute 3D anime witch head being built step-by-step from scratch.
Starting from a single 2D quad plane, Natsumori uses face extrusions and loop cuts to build out perfect cel-shaded facial features, eye sockets, and hair volume—proving that precise 2D topology planning is essential for clean 3D anime rendering.
Do you start character head modeling with base primitives like a sphere, or do you extrude face geometry quad-by-quad from a single plane?
#b3d #Blender3D #3DModeling #AnimeArt #CharacterArt