1 Week Till We Are Pressing The Launch Button!
Time is closing in and we are getting real close to the official release day for TOSS!π
We are really looking forward to watching returning players to experience the full version of the game...
READ MORE:
https://t.co/clfps4dEdK
Update my sky cab model I made for M.A.S.S. Also gave it some textures in substance painter. If anyone wants to use it for a project it's available on sketchfab under a CC license https://t.co/RaeP4vUcmG
#IndieGameDev#substancepainter#unity3d#Blender3d
Working on a software 3d-renderer for Pico-8. It have been done before, but it's just so much fun stretching the limitations of that little game engine. #pico8#indiedev#gamedevlopment
@chewett314@YouMakeRobots It's the lilygo ttgo t-watch 2020. A really cheap watch, but seems to be good value for the money. Screen draws the battery fast though.
After a long time considering server-side data storage strategies:
Hrm.. what I really need is a data structure indexed by key, that allows frequent writes but resizable with decent persistence & caching, and easy to sync and manage.
oh.. files. I'm talking about files.
Got tiered of messing around with incompatible drivers and advance game engines. So I wrote a maze generator in Pico-8 instead. Just for fun (and it was fun!). #indiedev#gamedev#pico8#8bit
Hi, we are Forgebyte! An indie game studio developing a VR title.
Moving the foregrip doesn't only animate the weapon it also does something more.
What more does it do? Follow us and you will know soon enough!
#indiegame#vrgaming#indiedev#madewithunreal#Oculus#ValveIndex