Gamedev investors don't seem to understand tech...
- Genie 3 has <3 min of persistence. Then it forgets what happened. Environment could be completely different when you return. Games requires persistence. This is a few minute hallucination.
- Doesn't support interacting with anything, NPCs or enemies. Did everybody sell their stock when Unlimited Detail videos arrived? Was supposed to change gaming too. Games need to be interactive. Static world generation looks nice, but is not a game.
- Physics interaction seems similar to screen space particles. Erratic and not precise. Makes sense since the tech is basically a video generator. I don't think it can handle collisions of objects that are not currently visible.
- It must be expensive to run, since you need the $249.99/month model and are limited to 60 second play time (and it rate throttles you). Most likely runs on a $30k+ Nvidia B200 or similar.
- Rendering is 720p 24Hz. With extreme hardware requirements. 50x less pixels than 4K 144Hz.
This is super nice tech for virtual experiences (Unlimited Detail was eventually used for that purpose too), but I don't see a clear path for this kind of tech becoming a game dev tool anytime soon. I would buy the dip.
Kryen Molivane released a performant, easy-to-use plug-in that lets you create of screen-space Niagara effects in Unreal Engine 5.
Get it here: https://t.co/422qMHtLG8
I've been putting in a lot of work on the game this past week. The experience of delivering pizzas in this little test level already feels fun as hell! I'll catch myself just replaying this and trying to beat my friend's and my own time 🍕
#gamedev#UE5
My coworker @ZhiKangShao just published the Level Streaming Hitching Guide, a huge resource on the things you can do to prevent hitches during level streaming.
Read it here: https://t.co/NIjbxPLVFa
Been experimenting with Filmic filter from
[ Filmic SMAA - SIGGRAPH 2016 ]
Video below shows an attempt on very subtle filmic filter on top of CMAA2.
- No motion: CMAA2
- Motion: Filmic temporal filter + CMAA2.
#UnrealEngine5#gamedev
Quick in game testing. Looks like some z-fighting is going on with the decal layers (but that a tomorrow problem; as is reinstalling OBS.) #godot#aseprite#crocotile3d
When an Unreal 5.3+ game runs, it will immediately kick off precompilation of global shaders. You should wait for that to complete before starting the game, otherwise you'll likely get hitches. You do that with the NumPrecompilingPSOsRemaining node. #uetips
🤫Shhhhh, hidden material secrets like Custom Primitive Data can be super helpful. They are kinda like Material Instances, but not....
Cleverlike Creator School: https://t.co/ral37yQ3kI
#UEFNTips#UETips#UEFN#UE5#GameDev#fortnite@cleverlike