Skipped GTC,
Instead heads down building our new 'tooling' ๐จโ๐ป
pardon the pun
Our new engine builds insanely realistic mechanical sim ready asset at scale, so that the bottle neck in robotics stops being the assets to trian on.
Today's are just the drafts โ๏ธ
Finals on @m_xrstudio will blow your mind ๐คฏ
#SimReady #Robotics #PhysicalAI #IsaacSim #GTC
@MrCollison@marsoapp It's all tooling within @marsoapp , with our new texturing system and PBR models, currnetly in preview but shipping very soon ๐ฆ
Thank you ๐ we spent years pulling our hair our building the best PBR 3D dataset and now its paying off
If you told me a year ago these were scans I would be pretty please
But the fact that these are generated assets with @marsoapp still blows my mind
It's hard to appreciate how much PBR unlocks for asset, be them generated or modeled by agents.
...and they're all Sim-Ready which is just showing off at this point ๐
The full Quixel Megascans library is going free. Fab listings will update between now & Nov 12, so check back if an asset you want isnโt free yet.
Weโve updated terms for all Quixel assets so you can train AI models on Megascans & Megaplants.
Learn more: https://t.co/jX1C4jRauw
Thanks for that - you don't actually need the marso mcp to do this workflow with blender, you just need
- Marso Add On, for blender
- Blender official MCP
- Marso skills
Then you just need to put the marso api key in,
Once you have skills installed you can run
/marso-blender-setup
@valegutekunst@marsoapp Astra can apply textures that it finds, or make shader based textuers.
Marso will create unique per pixel textures.
Then convert to PBR maps using our I2M model trained on realworld object PBR scans