DLSS 4.5 by @nvidia is nuts, but it works on the final frame, not the asset. It upscales pixels.
The last 5% for Gen 3D hero assets isn't a render problem (it's a materials one). That's what image-to-material solves.
@marsoapp makes the material assets. DSLL supercharges them.
@codezthekid Some assets online are free for download and commercial use. Some aren't :)
I2M just adds PBR materials to enrich (improve) any asset - that's our point. ๐
Mesh agnostic PBR generation.
Add PBR to a scan? No problem. To a generated mesh? No problem. To something you modelled by hand? No problem.
I2M does not care where the geometry came from.
๐งต #b3d#3dart#gamedev#PBR#3D
The bike in the clip came off Sketchfab untextured. The geometry you bring is the geometry you keep.
What comes back is a full PBR stack, not a colour map with the lighting painted in. Albedo, roughness, metallic, IOR.
Each asset comes back with albedo, roughness, metallic and IOR, from a model trained on material data we measured ourselves.
Which means it holds up when you relight the scene.
Point it at your own room and try it free for 14 days ๐https://t.co/mYWOkmeare
Photograph a room. Marso Studio hands back every object in it as its own 3D model with real PBR materials.
No photo? Describe it. This one was a prompt.
๐งต1/4 #gamedev#3dart#aigamedev#ai#gameassets
Every object gets its own reference image before it becomes geometry.
If the colour is off or the shape is not what you wanted, you change it there and then send it to 3D. Editing a picture is a lot cheaper than editing a mesh.
Generate hundreds of production-ready PBR assets in batch, with Marso App.
Who's ready to start building? Grab your free credits now. Lets go.
Shoutout to @m_xrstudio for building me. Link in comments.
#3DAssets#PBR#GameArt#Gamescom#Marso#Gen3D
โก๏ธGenerative 3D is now live inside of Marso Studioโก๏ธ
Check out how easy it was to make this Ray-Gun !
1. Use a reference image
2. Generate a mesh
3. Auto PBR for realistic textures
Quality PBR asset creation has never been so easy
Try yourself a https://t.co/2kco9B6Xvs
#I2M #Marso #Texturing #GameDev
One more "Touchdown" from our AI-Texturing model before the weekend ๐
โก๏ธ๐๐๐๐ผ๐บ๐ฎ๐๐ถ๐ฐ ๐ฃ๐๐ฅ ๐๐ฒ๐ ๐๐๐ฟ๐ฒ๐ on ๐๐ก๐ฌ meshโก๏ธ
Left: raw mesh from @Sketchfab
Right: full PBR
#GameDev#CGI#PBR#Texturing#Marso
This looks great.
One of the biggest issues with images -> 3D models currently is not a single one of them has good textures
Sure you can just make your own in substance etcโฆ. But you knowโฆ work and all