The workflow platform for game and physical AI teams to build 3D worlds grounded in truth.
Powered by foundational PBR material model, I2M by @m_xrstudio
Give your AI agent the texturing tool it's been missing.
Marso makes your assets look real, and it now integrates with @claudeai and @Blender.
You won’t need to texture by hand again 🧵
#gamedev#indiedev#b3d
Your robot’s entire world can be sim-ready now. Any environment, any asset, with working joints.
Our pipeline is fast and robust enough for all of it.
Fill in the form in the reply to talk about integrating our pipeline with yours.
#robotics#simulation#PhysicalAI
@oimatrixioYT@Blender@m_xrstudio The materials are applied per asset by our own model, I2M. You can read a little bit more about it here: https://t.co/sB2fumznbw
Anyone can create an account and use the model, we work with many game dev teams to integrate it into their pipelines also :)
Codex just built an entire 3D shipping port in @Blender.
It starts as a few grey boxes, so watch it to the end.
Every texture in it came from Marso 🧵
#gamedev#indiedev#b3d
Download Marso for Blender, add our skills to Codex or Claude Code, then ask your agent to set it all up.
It checks what’s missing and walks you through the rest.
The skills 👉 https://t.co/drGN5j1LiR
@Blender ChatGPT 💬
"Use blender to create a collection of modular ducting which all fit together. Then use Marso to make them look like zink metal with realistic details like grime and drip stains"
😱OpenAI's Terra is so fast!
It built game-ready modular ducting within @Blender, then made unique realistic PBR textures using Marso
This feels like the future of kitbashing
Build your own library of reusable parts, and reskin them endlessly with Marso 💡
#kitbash#terra #gamdev
Insane amount of features and workflows available in @marsoapp - powered by our I2M material model for PBR that meets artists expectations. #3D#AI#PBR s
Give your AI agent the texturing tool it's been missing.
Marso makes your assets look real, and it now integrates with @claudeai and @Blender.
You won’t need to texture by hand again 🧵
#gamedev#indiedev#b3d
A sim-ready asset from one sentence, now in Marso Studio. Built for physical AI and robotics teams.
Describe the object, put it on an Isaac Sim stage, and it falls and collides the first time you press play
Learn about how it works below 🧵
#IsaacSim#robotics#SimReady
What comes back is a USD at real-world scale with a rigid body, mass, a collider, density, friction, restitution and semantic labels for what it is and what it’s made of.
Plus accurate PBR maps: albedo, roughness, metallic, IOR and normals.