Yoo @jeffplatt@Stapes thank you in the name of Tokabu for all the support.
It’s insane and we will prove that you chose the right community and people to support.
SENDU SENDU
The firesale on $TOKABU is about to end.
Strategic range accumulation has been happening on the chart for months.
Now the spotlight is back on the Spirit of Gambling.
Everything is in his hands, but it's your role to take it.
fresh ath for $cards over the coming months feels inevitable.
they did yet another ath week in revenue and volume last week.
the growth trajectory is parabolic
BASED APES ARE SOARING INTO THE @OthersideMeta !
Bando & Stardust enter dripped out by artist @ensartNFT & are now available to play as your @OpenPageHQ voyager!
Mint below 👇
[https://t.co/Bq53CqMjtj]
I’m convinced $CARDS is the best R/R opportunity in the entire market.
Trading card games (TCGs) have been around since the 90s with Magic: The Gathering.
Pokémon cards, in particular, have spawned a multi-billion-dollar secondary market built on trust, grading services, and physical shipping. According to @Pokemon, a total of 75 billion Pokémon cards are in circulation to date.
Platforms like @Collector_Crypt tokenize these as NFTs and run gacha-style vending machines that deliver random packs ("Every time I use the gacha it’s just so damn addictive." - @0xkyle__, lol).
In April, they generated $186M in volume and $4.8M in gross profit.
“But why tokenize them?”
Well...
Traditional TCG marketplaces rely on physical custody, third-party grading, and lengthy settlement. Buyers and sellers must trust condition reports and wait days for cards to ship.
Because of this, there are a lot of scams, and illiquid (often peer-to-peer) markets make it even harder to participate.
Tokenizing addresses these issues by:
- Each NFT represents a specific card vaulted with a custodian. Ownership can be transferred instantly without moving the physical card.
- @Collector_Crypt offers buy-back mechanisms, allowing gacha customers to redeem NFTs for 90% of the card’s value (they generated $84M in sales in April).
“And what about $CARDS?”
I believe its valuation is mathematically offensive, lol. It generated more profit than its MC:
- $9M gross profit in Q1 (~$37M/year)
- $146M gross revenue in Q1 (~$584M/year)
... while sitting at a $25M MC and $220M FDV.
FYI: FDV is effectively much lower. You can exclude 37% foundation, 16% community (which will take 10 years to disperse), and $3.5M worth of tokens the team bought back (average $0.03)... which puts the effective FDV at ~$101M.
“So... why isn’t the price moving?”
It is. But at a $25M MC, any whale that wants real exposure moves the price 50%+... imagine what a $1M buy will do.
It’s crazy to realize hobby collectibles are turning into liquid, composable assets, with multi-million weekly volumes and tens of millions in revenue.
Cards.
165M in volume this month. 85M in revenue.
A new record for RWA collectibles platforms, on any chain.
More collectors showing up, more activity across the board.
Feels like the start of a collectibles super cycle. Come see for yourself 👇
In the revenue leaderboard, @Collector_Crypt is sitting right behind @HyperliquidX... a multi-billion protocol with $1.1B in earnings.
- $HYPE is trading at 32x P/E.
- $CARDS is trading at 0.4x P/E.
It is absurdly underpriced.
GRAND OPENING CUP DAY 1
@redlywhite leading the way with a grand total of 3725$Gngstr (~$3.15) won in-game !
Top 50 players receive bonus rewards & currently only 23 have entered!
See you tonight for FUGGLIEZ FIGHT NIGHT
[https://t.co/ZI8iUANx1x]
Nothing to see here, just $CARDS breaking out of its downtrend after I perfectly called the bottom, right before Collector hit new ATHs in volume, revenue, and market share.
Unicorn in the making.