OpenCV for Unity 3.0.3 is now available. [Common] Added MultiBackendDnn and MultiBackendNet classes for easily switching between the Unity Sentis GPU inference backend and the OpenCV Dnn backend. [WebGL] Added Unity6000.5 or later support. and more... #Unity3d#AssetStore#opencv
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Computer Vision OpenCV + Drum + Synth + Chess?:
¿Qué pasa cuando combinás un tablero de ajedrez con un drum sequencer?
Secuenciador de tablero físico de ajedrez q controla un pattern de 16 pasos con 4 instrumentos usando OpenCV y PyGame.
Repo: https://t.co/v3vo4RG3jD
You can use Arduinos in computer vision projects - and this course will teach you how.
You'll use MediaPipe for face detection, OpenCV for image processing, and other fun tools.
By the end, you'll be able to control an LCD display with facial movements & a robotic arm with computer vision.
https://t.co/MceHE4Hcqn
OpenCV for Unity 3.0.2 is now available. [Common] Updated OpenCV to version 4.13.0.
[Common] Changed TextureSelector class to use PointerEvents for implementation. and more... #Unity3d#AssetStore#opencv
Added real-time color image transfer to the point cloud & tracking setup. Now you can sync device pose and spatial structure to a remote environment simultaneously.
From Quest to mobile, the possibilities are expanding. What would you build with this?
#MetaQuest3#MixedReality
Meta XR SDK v83 is here! 🚀
Camera access on Quest 3/3S is much simpler now with the new PassthroughCameraAccess component. I’ve updated my ArUco & ChArUco tracking samples to v83! The code is cleaner and more straightforward.
[GitHub] https://t.co/4aAEzthR5c
#metaquest#opencv
Example codes demonstrating conversion of Meta Quest 3/3S passthrough camera feed into OpenCVForUnity Mats for real-time CV, including comic filters, ArUco AR, YOLOX detection, and face recognition.
https://t.co/a8CG1pnt9G
#MetaQuest#opencv#unity
Dlib FaceLandmark Detector 2.0.1 is now available. [Common] Changed the minimum supported version to Unity2021.3.45f2.
[Common] Added WebCamTextureDownScaleExample.
...and more. #unity#dlib#opencv
OpenCV for Unity 3.0.1 is now available. [Common] Changed the minimum supported version to Unity2021.3.45f2.
[Common] Added BallTrackingBasedOnColorExample, HumanPoseStreamEstimationMediaPipeExample, FaceIdentificationEstimatorExample. and more...
#Unity3d#AssetStore#opencv
After the huge interest in the first @SensAIHackademy Poker AI App workshop, this time, we are inviting Christoph Spinger from #Ballee, explaining one of the most sophisticated @meta Quest Camera-Access and CV integrations out there.
⚙️ Understand practical applications of @opencvlibrary and physics-driven interactions in wearables
🎯 Learn techniques for accurate, real-time object tracking in XR using OpenCV for @unity
🔮 See how to implement prediction and smoothing to achieve more natural experiences
🧠 Gain insights from early-stage, experimental XR AI development
Register this hands-on workshop for free here: https://t.co/pwilN0Akjg
A product using OpenCV for Unity will be featured in the workshop “Real-Time Ball Tracking with OpenCV on Wearables.”
Eventbrite sign up link:👇
https://t.co/QfaTdDb2UX
You will learn why OpenCV for Unity Kit from Enox is a powerful tool for real-time moving object tracking on Meta Quest, and how computer vision techniques can integrate into low-compute wearables with local inference.
Dlib FaceLandmark Detector 2.0.0 is now available.
[visionOS]Updated beta support for the VisionOS platform (beta).
[Android]Updated native library https://t.co/ltAvhXh826 for Android to be compatible with 16KB page size.
...and more.
#unity#dlib#opencv
OpenCV for Unity 3.0.0 is now available. [Common]Updated OpenCV to version 4.12.0.
[visionOS]Updated platform support for VisionOS(beta).
[Android]Updated native library https://t.co/i21I2NbXy5 for Android to be compatible with 16KB page size.#Unity3d#AssetStore#opencv
The Meta Quest #ImageTracking repo is finally ready! I've tried to document it and polish it as much as I can. https://t.co/GbWbPhxTUM #PassthroughCameraAPI
Added a static tracking mode to the Quest Image tracking system! Static has a better performance as it just does some initial stabilization and then falls back to the headset tracking #XR#PasshthroughCameraAPI