@vieleanimations Also, note that when I hit a round number on Phase and Lacunarity the synchrony is perfect, but when using the numbers in between the rounded numbers, the synchrony is broken, showing the effect.
@vieleanimations I'm testing here, and it's looking nice! Thanks for these extra options. Also, I noticed something strange, when I add the noise it seems to have no effect but it's there, but it matches perfectly the 0 amplitude at each frame.
The synchrony is perfect.
Premieres at Disney+ today; a short xmas film by David Lowery and Alfonso Cuaron, made entirely with Blender by MaereStudios. #b3d
https://t.co/2NFbAktb3l
Absolutely stunning work!
Yoga Lin mailed me "I created this short film using Blender (assets, animation, lighting, 50% FX), with 90% of the shots rendered in Blender EEVEE. The entire creative process went very smoothly, Blender is truly amazing!" https://t.co/BKVEFcFU9n #b3d
Scene from an old work. At that time, my solution inside @Blender was to use a particle system to instantiate fruit objects at the vertices of a specific mesh animated with distortion.
#b3d#blender3d
Hey EEVEEers, the 4.2 release notes for EEVEE has a grand total of 0 images so far.
Do you have/know any cool renders made with EEVEE (Next)?
Highlighting among others:
* Global Illumination
* Displacement
* Dithered Volumes
* Neat Shadows
https://t.co/SKn7onlpKx #b3d#EEVEE
I had a pleasure to work on this project back in 2022.
Now I finally managed time to post it on @Behance
If you want to check it out here is the link:
https://t.co/irKDVQo4Qe
Made with @Blender#b3d#blender3d
@CosmoMidias@Blender@BlenderDev @hypersomniac_ @OmarEmaraDev Great! Thanks for the complementation! Yes, this is the problem with giving names hahahaha I forgot @OmarEmaraDev a special thanks to you too! Realtime compositor is something that I don't even understand how is possible... but it's cool to use.
How cool is it to work in a viewport powered by
@Blender EEVEE and Real-Time Compositor?
Thanks @BlenderDev Team! Special thanks to @hypersomniac_
#b3d#blender3d#EEVEE
@MatterCg Do you think it's possible to use the particles from mantaflow simulation to generate this coordinates? I know how to instance a vertice for each particle with particle instance modifier but it's treated as a whole mesh. I can't access per particle position.