…and that is a wrap! #fdg2023 is coming to and end.
Thanks to all the wonderful speakers, volunteers and organizers! Making this conference a possibility :)
Stay tuned for more information on #FDG2024 ! :)
Yesterday I presented our research "Impact of BCI-Informed Visual Effect Adaptation in Walking Simulator" at #FDG2023 on behalf of my co-authors @gillianmsmith and @erinsolovey. We explored using BCI as supplementary control to affect visual effects in a video game.
Yesterday I had the privilege of presenting our paper "V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games" on behalf of an amazing team of collaborators, including my advisors @eharpstead & @kleenestar, at #FDG2023
We played a bit around with #gamification for #QuantumComputing. The result: A beta version of a Rogue-like game teaching quantum computing. This week, Michael Artner presented the concept at @FDGconf.
Wanna play a round? Then, check it out at https://t.co/00k6TNEaG0.
Just presented our theorem about the complexity of generators, and what it concretely means for the decisions human PCG designers have to make! #FDG2023
paper + slides + interactive graph
🔗https://t.co/5aphdBMoeY
Today we present our paper "Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers" at #FDG2023 . We explore gender-based perceptions in gaming and we are so happy to have received a best paper award!
*Very* interesting talk about playable quotes presented by @jf at @FDGconf - especially in terms of games preservation, as demonstrated by this slide.
Also absolutely love the analogy of playable quotes as erasure poetry!
So excited to see @pyrofoux present their ground-breaking work on Kolmogorov complexity and procedural generation at @FDGconf!
Really interesting point about how the scale of PCG isn't always obvious to players, for example with island generation in Animal Crossing.
Lots of things happening at @FDGconf but I want to highlight the excellent keynote by @nielsen_holly discussing tabletop games (focusing on the UK context), their politics & more. I highlight 1 slide, emphasizing the "remember, it's just a game..." in this designer's description.
Fascinating talk from @KaitlynJones on inclusive design and designing for accessibility to kick off Day 3 of #FDG2023. Really inspiring and thought provoking_
Delighted to introduce people to our second keynote for today, @nielsen_holly who is talking about her wide-reaching research into games, culture and play.
We've been producing short recap videos for each day of the "live" @FDGconf interspersed with segments from our chats with some of the presenters. This is a great way to show to virtual attendees & people interested in games research the vibe & topics of the conference. [1/6]
Fascinating (and unfortunately not so surprising) findings presented by @susannepoeller@reganmandryk et al: in a male-dominated genre, a player's personality is judged less positively if presented with a feminine voice. @FDGconf
Really nice approach here - Laura did not ask for information about participants and instead let them describe themselves and see what they brought up. I love this.