@Mbitionz1@CGAzab@gumroad Same issue and "mod" instead of "fmod" works.
In RS, we just have to apply a 2.2 gama correction after the OSL and check "unbiaised normal" in the bump node in tangent space :-)
@CGAzab@arnoldrenderer@autodesk@LeeGriggs Ok, I found your old answer. "mod" instead of "fmod" works. In RS, we just have to apply a 2.2 gama correction and check "unbiaised normal" in the bump node :-)
@CGAzab@arnoldrenderer@autodesk@LeeGriggs I've just buy it and tried it with C4D and Redshift.
I get this error :
C:\Program Files\Maxon Cinema 4D R25\<buffer>(78): Function 'osl_fmod_vvf' is not supported
Could not compile shader