I wanna thank Linux foundation and ASWF teams for this wonderful gift ๐โค๏ธ
It was a pleasure to collaborate with the genius Michael Reda joining Dev-Days to contribute in the MaterialX Project.
Hello folks, I tried to make a tutorial so simplify the process of creating #MaterialX nodeGraphs to use it as a native nodes in #Houdini#Solaris.
https://t.co/1CdpWhnKEB
As some of you will have heard by now, our friend Ben Mears passed away over the weekend. We at SideFX are all crushed. He was an amazing Houdini evangelist, and a terrific friend to many.
https://t.co/oViqYj3P13
One week ago I started pushing a bunch of nodes to MaterialX and it will be released with #MaterialX 1.38.8 โ๏ธ๐
If you have any other nodes you wish to see in this next version too let me know.
I'm happy to share a frame from our latest project usin @sidefx Houdini Solaris and rendering with Karma๐ฅ It was a really good experience to get that project rendered using Karmaโค๏ธ
Check out Droplets, a cool shader for setting up realistic-looking raindrops created by LookDev Technical Director Mostafa Azab.
Learn more and download for free: https://t.co/REk25vI8nu
#shader#3dart#gamedev
@DrewzeeFX@cdordelly@arnoldrenderer@redshift3d I saw that osl, I think we can't use it because it uses nested for loop as a buffer for averaging neighbors pixels after getting the gussian blur kernel. My osl doesn't do that , so i think it can work with RS.
Download Droplets OSL V1.0 on @Gumroad https://t.co/OowyqKDugL
If you have idea you think it will be nice to have in this #osl shader in the next version. comment it.
Also, if you found it useful, donation will be appreciated.
Enjoy it!