Check out our latest progress with all the optimization and level design techniques for Floating Islands! This is our most popular map by user votes! See it for yourself: https://t.co/NC3K9zNzkE
#gamedev#indiedev#MondayMotivation#UE4#scifi#gaming
Had a blast playing with you and everyone else who showed up! This was so much fun!! Thanks again for playing/streaming and joining us, hope to see you again in-game soon!! https://t.co/tukcjANt3C
Had a great turn out for today's update test session! Thank you to everyone who came out :D We're going to be making some significant changes, good to know the map design is in the clear.
#screenshotsaturday#gamedev#indiedev
It has been decided, overhauling all weapon, movement and ability values.... this shouldn't be any problem whatsoever. I mean it'll only change everything about the game. *shrug*
Checked out some @FatalVelocity footage from last March, and the flow/speed of the game was so different. It was slower, but you could actually see/feel more control and the kills more rewarding as it took more thought and skill - Iโll adjust the game to the older era.. #Gamedev
SO frustrating to not be able to run a playtest when something breaks, I hate wasting people's time when we were building up to it. Working on beefing the city up, here are some screens bringing it to life
#gamedev#screenshotsaturday#city#UnrealEngine#SpiderMan#gaming#WIP
@matchristian@RangePlusOne Haha that was soooo hurtful! XD but I havenโt posted any screens of the environment complete art direction Iโm heading towards yet, the city yes, but no PP or light in effects yet.