It'been quite a journey to make Selfloss, but unfortunately the release feels very flopy. Maybe you can help and bring more Steam reviews. I would appreciate that a lot! ❤️
https://t.co/oJCdAlBwnk
I have been affected by the layoffs today at NGD. Worked on Fortnite and other AAA. If anyone need a tech/vfx with extensive 3D generalist background, please let me know! #TechArt#VFX#unreal#Niagara#Fortnite
Creativity doesn’t have to be about money
Creativity doesn’t have to be about the end product
Creativity doesn’t have to be about other people
Creativity doesn’t have to be about good output
It’s ok to do things just because you wanted to do them. Allow yourself to be creative.
✨LOOKING FOR WORK ✨
Hey folks, I wanted to say I'm still on the lookout for remote or freelance opportunities as a concept artist for creatures and characters.
If you like my work, drop me a DM or an email if you'd like to work together sometime :)
Hello #VFXFriday !!! ~
I had the honor to work with a concept art from @sarahcarmody this week ! Her work is incredible, so I learned a lot ^^
Meshes with panning textures. Colors is gradient sampling with a distance field from the center.
Breakdown !
#RTVFX#Unity#shader
Rest is essential to creative growth.
Rest is essential to creative growth.
Rest is essential to creative growth.
Rest is essential to creative growth.
Rest is essential to creative growth.
Rest is essential to creative growth.
Rest is essential to creative growth.
@Daniel_Zissou sii estoy completamente en la misma jaja, creo que volveré a probar hacer algún juego o prototipo pequeñito, pero algo como propiamente un reel de tech art ni idea que hacer xd
@Daniel_Zissou quizás Unity?, igual antes era sencillo sacar builds web pero no se como estará ahora x.x, o ver como anda godot debe ser liviano para web
Don't you find at least weird that you are developing a tool for making ART and the only group you are not listening to is the ARTISTS community????
At least be honest, this is not about making art
Tried using #Niagara to add a little more speed to the hit animations.
Spawning particles based on bone velocity and bumping up the motion vectors.
#UE5