Another WIP of my stylized UE5 environment. I have to say it's really hard to proceed without clear concept in mind and it shows i think. #gamedev#UE5#UnrealEngine#b3d
Made a Material Maker graph that does it: pixelation, normal + roughness generation, and neat packing of 4 leaves into one 128x128 texture from image input.
Absolutely adore this tile pattern and Material Maker. It looks so juicy! Сreating this material was pure joy
You can grab this one for free with CC0 licence
I created this sidewalk tile material in Substance Designer, inspired by my morning walk.
On a side note, i’ve had a couple of rejections for material artist positions over the past few months, but gotta stay motivated huh?
happy #PortfolioDay !
i'm darius and i like to push polys and pixels until they look pretty, and i'm a filipino 3D stylized environment artist looking for my first opportunity in the industry, graduating this semester!!
☀️https://t.co/OnIWNN8RzB