Super Komio Island is officially launched!
Made this love letter to the classic platformers completely on my own & honestly can't believe release day is here.
Demo's free, island's colourful, secrets are sneaky & cats are appropriately evil!
#games#indiegames#platformer
@Jonathan_Blow It's Windows Defender. Had the same problem with crazy startup times for VLC. Added an exclusion for the vlc.exe process (choosing the file didn't work).
Starts up fast again but it all feels pretty grimy.
@GameEndeavor Always cool when a bug turns into a nice feature - I remember watching your yt vids about building the lighting system & it was really interesting/informative.
Awesome work :)
Super Komio Island Steam page is live!
I poured my heart into this colourful little platformer - rescue birdies, ride ponies, defeat evil cats and way too many secrets hidden everywhereโจ
#indiegame#platformer#gamedev
https://t.co/x7SDRZzBdn
Forest world on retro-CRT mode gives me major early 90's console game nostalgia - it's the game 12 year old me wanted to make๐
#games#indiegames#indiedev
Super Komio Island is nearly ready!
It's been a long road to get here but the game is everything I had hoped it would be - would have totally loved this game when I was a kid!๐
#indiegame#indiedev#gamedevelopment#GodotEngine
@IronIntOfficial I've remade my platformer & all the art assets a bunch of times.
My skills were improving quickly & my new art/code/project structure was much better than the old - so I decided to remake the project.
The result is my 'simple' game took way too long to finish ๐
Since there were a bunch of dev cheats implemented while making the game I just had to add the classic Konami cheat code to the title screen.
OldSkool cool yo!๐
#gamedevelopment#indiedev#indiegame#GodotEngine
Been living under a rock for a whole month crunching it out but it looks like I've actually got a finished game here... did I miss anything while I was gone?๐
#gamedevelopment#indiegame#indiedev#GodotEngine
Damn the GTA release date news made my heart stop for a sec 'til my brain processed the year (2026).
(unrelated screenshot of some nobody platform-game dev's Steamworks dashboard...)๐คฃ
#GTAVI#indiegame#gamedevelopment
@TatePriebe Some of my non-code bug favourites are signals not connected to the right method & forgetting to set timers to one-shot.
When you're in the thick of debugging code you can forget to check obvious inspector settings๐