Been testing GPT 5.5 and it's implemented the HTML-in-Canvas spec
Worked for both WebGL and WebGPU out of the box
Then created this demo with the PixiJS + GSAP Skills
Hopefully there will soon be no excuses to make boring websites
Generate animated 3D characters for your vibe coded @threejs game in <5 mins
1. Generate 2D character with @GeminiApp
2. Convert to 3D with TRELLIS
3. Convert GLB to FBX
4. Import to @Mixamo to animate
5. Export FBX + animations for your three.js game
Here's an orc for my game
More co-op clips! Supporting multiplayer has been a lot of work, but worth it.
Demo next month, full game March 7th!
https://t.co/kr96GvmLaM
#screenshotsaturday
Working on the Timeline Editor for my @threejs animation system. Finally able to visualize the work of the past months:
- Sync Marker✅
- Timeline jumps✅
- Animation events✅
Syncing is important to align animations of different length. Think of feet touching the ground in a Walk -> Run Transition. It gets more tricky though if you want to support markers on any level of a deeply nested blend tree, while still allowing for arbitrary timeline jumps.
#threejs #r3f #webgamedev #animation
Desenvolvi um app para meu pai que teve AVC se comunicar e treinar palavras básicas do dia a dia: ❤️
Trabalhar com tecnologia realmente muda vidas! 🥹
Minha irmã de 13 anos ensinou meu pai a usar 😹
I've quietly made my LayerProcGen framework public:
https://t.co/FOzon4M2tP
It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.
Up for taking it for a spin? Let me know what you think!
#ProcGen
I created an easy way to export a list of hitboxes from @GDevelopApp objects as JSON. This can be used on the @colyseus server with SAT to check for collisions
I took some time to develop the @colyseus extension for @GDevelopApp. It's been the easiest way I've found to create multiplayer games. In the video, I'm already testing the server—despite using two local windows, the server is in the cloud.
@PendragonNL@colyseus@GDevelopApp Colyseus is an open-source tool for creating multiplayer servers for Node.js
You can create a new project and host it yourself, like I did
I have a $5 VPS, and it runs smoothly. Colyseus also has its own cloud service: https://t.co/y6j8CKzm8U
@PendragonNL@colyseus@GDevelopApp There's already a lot ready, but I'm going to create a complete mini-game to test all aspects of the extension, such as bugs, automatic synchronization, and some development tools.