As per usual, the burnout set in fast however I've tried something new. I'm making a 'Mini-Soulsung'. Something that uses unity store assets but the general principles I want to have in the main game so I have that confidence that, yes, I can do this! I can complete something! =)
We cover the Flagellantโs 3 unique paths in our latest hero path blog: https://t.co/LBeXMJFLIN
What are your tips for using this character? Let us know in the comments!
#darkestdungeon2
First level-.. uh.. Zone? In a playable state! I had hoped to update our web build with this new demo but the amount of errors when porting to WebGL have pushed that back a little. I'll show off some more later =)
During your journey, you'll be able to obtain many different movement skills, allowing you to reach more and more new areas, or previously unreachable ones - and of course to traverse the world more effectively, and with style! ๐จ๐
#gamedev#pixelart#indiegame#metroidvania
Reworked and expanded the tilemap that we're using for our test environment. Too'rah has made some fantastic advancements using the level-building tools and rule sets to help speed up level creation so that I can then go in and do all the detail work at a later date. #indiedev
Today will be spent working on sprite sheets! Remaking our town set to fix some issues caused by the pervious PC then potentially branching out into the styles for other environments.
#indiegame#fulltimegamedev