My conclusion (for now) on the WFC algorithm within #unity3d using prefabs. It is not a perfect solution for maze generation. Later, I think I will come back and explore ways to remove tile sections.
#madewithunity#learntocode#gamedev#csharp https://t.co/mBF1pzb9Gr
Looking at a 'new' way to create random mazes. This is based on the Wave Function Collapse Algorithm by @ExUtumno . I've built this system from scratch to use prefabs and scriptable objects. #madewithunity#learntocode#csharp#gamedevelopment https://t.co/5dHmG83XQU
Playing around with an idea for a Token/figure base strategy game. Still very early, but wanted something to test with other than basic primitives.
#indiedev#madewithunity#gamedev
https://t.co/Q8CtKJSlJV