Let’s do the math. 10K hours to get good at something. 10K actually doing the thing, not sitting in class. Let’s say 4h per day of actual doing while you’re in school. That’s about 1K hours per year if you treat it like a job (~260 days a year). After 4 years, you’re 40% there.
New recording and replay feature added to Box2D. Uses determinism to exactly reproduce the simulation from your game. Debug your game with all details including ray casts and other queries. Deterministic rollback too.
https://t.co/UlEW6TULYp
in 1988 a physicist named Jack Crenshaw got tired of compiler books being impossible to read
so he wrote his own series on a BBS called Let's Build a Compiler
it starts with a parser that understands exactly one digit
then each installment adds one new idea until you end up with a real compiler
one small step at a time instead of 500 pages of theory first
Noise is used everywhere in games: terrain, animations, camera shake, and more.
But it can still feel like magic. How do you turn greyscale blobs into real effects?
Here are a few practical ways to use it.
#threejs#shaders
@ocornut I see, I qas kind of qorking on it until I came across this https://t.co/dnF158VZDt
Idk if it helps someone else but maybe a simple readme mention pointing to this could help
@Jonathan_Blow They ahould just integrate certain things as part of the installation like VLC media player or Adobe reader. Who even uses the windows media player and similarly the extractor is so useless comapred to winrar. Certain pieces could be easily moved out or replaced.
🌖 Amberspire is OUT NOW! 🌇
A dice driven science fantasy city builder. Grow your city atop a mausoleum moon, interact with strange weather and ecology, gain influence to make deals with powerful off-world factions.
PC, Mac, Steam Deck
https://t.co/LIlhD0n3UO
I quit my corporate job two years ago to make games, and I’ve just released my first game! It's a Windows 95 themed automation game where you make PowerPoint factories.
Check out Factory 95 on Steam. #gamedev#indiegame
Why not Vulkan? Why not RT/PT? Why not Rust...
And the most common question: Why a custom engine in 2026, UE is free.
I have nothing against these technologies, but I’ve turned them down for a few reasons:
[Thread]🧵👇
Started designing a new public C/C++ API for mini-engine render thread. This is a higher level API than our Hyper RHI (see SIGGRAPH link below), but it uses similar generational handle/pool design. Render thread manages a persistent GPU scene, so we need object, mesh and material handles.
https://t.co/G60RCLqIUo