@nib95_ Don’t think so. It’s not only about rendering. Halo is more about physics, large scale battles and dynamic events.
Let’s see how Unreal can support more non-linear series chapter like Halo Reach. Bet on it.
@SmashJT This is real bullshit and nonsense hating. TMCC includes 6 Halo Games including Multiplayer, which is the critical mass for retention and active players. Please, stop this shit.
@AlvaroAlguacil SlipSpace was never the problem. Unreal was simply better for managing the turnover and for the multiplatform releases due to the previous management.
We just shared with our team the realities we need to navigate as we work to reset the XBOX business. We won't succeed by hiding hard truths, nor will we succeed by doing the same thing and expecting different results. See the note here: https://t.co/IahtBNzwnR