๐ New launch from @DelightfulGames!
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๐ https://t.co/l7e5SKuv2u
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Doing a livestream today with Justin from @Opsive talking about making behavior trees with DOTS!
We'll be live earlier than usual at 9am PT / 12pm ET / 4pm UTC
Just shipped a major update to my game/asset store product DOTS Survivors!
Includes weapon evolutions for all 12 weapons, full Spanish localization, and more!
We don't need no stinking 4th wall! Checkout the latest Kickstarter reward for our upcoming Spaceschuter McGavin event this summer! https://t.co/aLUAnDKnP7
We're excited for some of the new swag we'll be announcing with the launch of our crowdsourcing effort! Here's a tiny preview of some of the merch! (Not painted yet!)
In case anyone is looking for a fun game to play with some friends (for free!) this summer, we're hosting a closed-beta for a new mobile game Spaceschuter McGavin! Join today before all the slots fill up! https://t.co/l2FFZuygVh
New Episode! Sorry for the delays. We're covering the Sony thing from last week but mostly that we didn't get that Bloodborne remaster (again), also Astro Bot, First Descendant, Sniper Elite 3, Balatro, Boxes, and more!
https://t.co/Ljzspjt3kN
DOTS Survivors Gameplay Trailer
Game will be available for free on Steam
All project files plus supplemental videos and documentation on the ECS game architecture available will be available for purchase on the Unity Asset Store.
Coming Soon(TM)!
@rfleury@LizardOrman This reminds me of prefabs in Unity. When built correctly you can result in an expanded A* I have a generic notification prefab+code (my A*) and it handles all notification data types. Then, I implement variants/inheritance to deal with the flags for specific data type handling.