Search "best AI scribe for therapists" right now.
Top 10 results are vendor blogs ranking themselves first and Reddit threads from 2022.
Therapists deserve better. So I built it.
https://t.co/IN0U1bFjgB is live on Product Hunt today 👇
https://t.co/pBI7HE9ASy
A therapist friend told me she spent three weekends picking an EHR.
Three weekends. Of unpaid time. Just to choose software.
This is normal in her field. And nobody talks about it.
I use Veer for every project I work on now
it took a week to build and I've already saved that week
back in time not fighting After Effects
build the tools you wish existed
Try veer for your next logo and Icon animation: https://t.co/Z6lEQ6pGYz
things I learned building a browser-based animation tool:
🧵 1/6: browsers are way more capable than most developers give them credit for. GIF encoding, MP4 capture, canvas rendering, SVG parsing - all native. no server needed.
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear.
And he said it without being anti-AI.
Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected.
Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet.
The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA.
And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked.
Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product.
The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches.
What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it.
Data tells you what people wanted. Hits tell people what they want next.
Those are different jobs.
@_toj27@The_AI_Investor as a product owner, the first thing you get to understand is that you can’t predict what your users use your product for.
even though the kitchen knife may have been intended for cooking nourishing meals, it statistically accounts for the majority of sharp-instrument killings.
just shipped: 1,700+ Lucide icons built into Veer
click any icon to load it into the editor
pick an animation style
export as code or GIF
no SVG export. no upload. just click.
https://t.co/Z6lEQ6pGYz
built a free tool to animate logos and icons in the browser
trace → fill → export to GIF, MP4, Lottie, or React code
no signup. your file never leaves your device.
The news I’ve been itching to share 🥹🎉
CcHub, in partnership with Mastercard Fdn through the Gateway program, is sponsoring 5,000 people to take our Graphic Design course @genezaschool.
If you’re interested in learning Graphic Design, apply below 👇🏾
https://t.co/x7KisLrsAL