@nikgeneburn Пулемет при постановке в плечо движение происходит как в слоумо режиме, думаю скорость этого движения нужно отвязывать от скорости эргономики.
@JussiKemppainen Looks cool, but how scalable is this to make a whole game using these workarounds? Iteration time and look development must be a nightmare process as well. I imagine that beyond being a cool flex this doesn’t seem to be worth the effort in a real life scenario
@nikgeneburn Nikita, it's not the fog density that is the problem its the fact that fog is set to "divide" mode. Resulting shadows getting pitch black with fog layer on top. See this fix here with same layer of fog density.
@JonasDigitalArt I'm not sure which I hate more... profile sidebar disappearing or 1 second for text to appear when hovering over a thumbnail describing what is the project I'm looking at. As thumbnails aren't always descriptive enough.
@skx_doom Возвращаясь к этой проблеме, "Before DOF" не помогает. В общем если матерьял с translucency или Additive с эмисивом а за ним скайбокс то такая проблема сразу вылазит.
@skx_doom наткнулись на визуальный баг при тесте SSFS. Тут простой пример с эмиссив матом. Было бы круто как то контролировать скаттеринг эффект за эмиссивом. Может есть какое-то готовое решение проблемы?
We want to express a huge thank you to our Godfall community for being on this journey with us over the past couple of years!
We have 12 Valorplate skins for players to redeem and enjoy with the Gratitude Pack.
For more info take a look here: https://t.co/Za4rkYs9pZ
Heyo #PortfolioDay I'm a Senior Lighting Arist at Counterplay Games. I've worked on a range of titles such as Spyro: Reignited Trilogy to Godfall.
https://t.co/yIo3s2NpJW