GIF thread: Examples of some really smart hand-tracking interface/interaction design work from /years/ ago (which is why I seem so peeved at Oculus' half-baked effort which treats hands as laser pointers).
We’re on a mission to make #Motion Capture more accessible & more affordable, with Go Motion! 😃
#MotionCapture has never been this easy 😏
So if you’re looking for a truly affordable way to use Motion Capture, go to 👉 https://t.co/HMov2lnksB
#animation#3D#gamedev#indiedev
Always wanted to do your own #Motion Capture but the equipment is too expensive? 😩
Well Go Motion is changing that! We are introducing a truly affordable way to do your own #motioncapture! 😃
Find out more 👉 https://t.co/fyHFP07C5N
#animation#3D#gamedev#indiedev
We had a great time at #XRDC2019 introducing the worlds first truly affordable easy-to-use #Motion capture platform! 😃
For a limited time we are selling our platform at the #XRDC discounted price!
Don’t miss out, get yours here
👉 https://t.co/ZRvLWBjKs3
#Animation#Gamedev
Inheriting velocity from emitter movement is quite fun, especially when your simulations are real-time and volumetric! Created within EmberGen.
#realtimeVFX
Got some people who are interested in the gomotion, got some developers for games, companies, and even schools, glad to know people recognize the potential of the product #gomotionpro
Waking up at 6 am to carpool with a buncha nerds to san fran to attend xrdc lol, having fun and getting new ideas.
Meeting good people who have good ideas #techie .
Several NFL Players To Go Head-To-Head In $1 Million 40-Yard Dash Contest To Determine 'Who Is The Fastest Man In Pro Football' Tonight At @40YardsofGold
The Augmented Reality track they're using is pretty wild.
(via @brgridiron)
https://t.co/Fwu7fDdltw
Just a short #mocap for a Friday afternoon. Here's a few higher velocity movements to see how our GoMotion system is handling it. Looking forward to our August launch! https://t.co/lOgtr0aUOn