@GuiliamGames The colorful item grid with the little category tabs is really readable, easy to see what's what at a glance. Fun to see the before and after.
@CharlieFleed Nice touch showing the hit chance on the trajectory for off-screen targets, that's the kind of info I always want in tactics games. Burning plus overwatch warning sounds nasty in a good way.
@Thelastnecro24 That dark soil with the pink tile outlines looks really good already, and the little plague doctor guy sitting on it fits the mood. Moss on top sounds like a great next step.
@Kasutsu Love that the settlers have traits like Big Eater, makes the choice actually sting. Splitting the food three ways and watching everyone sulk sounds like me tbh.
@NobleSteedAU That viewfinder shot of the palms labeled birdwatching game, then the cut to a swirl drawn on the window, is a really uneasy shift. The Study Marker sitting in that bright little scene makes the job feel off already.
@kupstudiomain The 24 PPU light attack on the bottom reads so much chunkier, that slash actually has room to swing. Next to the tighter 32 version the fox's hit feels way easier to read.
@BloomeryStudio Dropping into that mushroom forest and unloading on the big green alien already feels like a real fight. Then the red dragon slides in right as the wave clears and the prototype clicks.
@shengyustudio Watching the fin chew back from the start of the stroke while the little guy sprints the leftover line is great. Drawing from the far bank is the kind of trick I'd mess up just to see the shark do it again.
@squigglyfrog The jump from naming Drallin in that character creator straight into a block grid with a goblin staring down at you is a great hook. Feels like one bad placement and that HP bar is gone.