Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. 🗡️⏳
This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step.
Thank you for sticking with us. 💖
Wayfinder art blast is here! I worked on the character Omen among a few others. The team is crazy talented so check out the whole art drop wontcha?
https://t.co/6Nu3fdHGGU
https://t.co/TjaMmzMoD7 #wayfinder
Hello! I haven't been posting in a while...
I'm a character artist in Ubisoft Stockholm currently working on the Prince of Persia - Sands of time remake.
Happy #PortfolioDay , everyone! :)
https://t.co/UiPQtaURmB
Here are some of the work I did for Avatar: Frontiers of Pandora, I was mainly responsible for the hair. Also, congrats to the rest of the team for making some amazing art! https://t.co/6EKsOMEtJR
Artblast: https://t.co/CNsuTHcUbc
Took a moment to give some room to others since my voice is LOUD but I was affected by the layoffs at Riot as well. If you(or someone you know) needs a 3d character artist with a lot of range and skill for your project, hit me up!
Zuraya the Windglaive! My favorite, she was so fun to work on, very iconic design by @foxcrusade
Follow @playseekers for more updates and art drops, can’t wait to share with you all
Kicking off first #PortfolioDay of 2024 with some older HoTS characters I worked on at Blizzard Team 1.
I think we had really nice synergy going with @raspbearyart and @MrJackArt before whole thing went sideways. Good times.
My character rendering and lighting studies done in last 4-5 years. Mostly in #marmosettoolbag , some in #nomad
Biggest quality jump happened around introduction of #RTX , realtime PBR rendering came long way.
QRT with your art from 5 years ago vs now 👹
Crazy it’s been 5 years since Trinket Dealer. Feels like I just finished it yesterday 🙈 Helena put a lot of my recent sculpting and anatomy knowledge to the test. Need to make more time for personal art again soon 🖤