I've been improving assisted free 3d cam๐ฅ
- No player input to move the cam on this videos
- White lines to keep track of screen center
- Yellow lines to define max distance before cam moves
Should it be optionalโ
#gamedev#indiedev#3dplatformer
@gamemakerstk The timer should not trigger hints to solve a puzzle, as each player takes a different time to solve the puzzle. Hints should be triggered by player choice with interactions.
Of course, it's the same regardless of the game engine I use, Unreal or Unity. The Inspector (Unity) or Details (Unreal) window is better than any spaghetti script.
As a level designer, I prefer C# scripts and inspector settings to "visual spaghetti scripting" because to me it makes sense to read the code from top to bottom and left to right ๐
What's your favorite way to script levels?
#visualscripting#unity#UnrealEngine#leveldesign
@Dr_Styler Why? Because it's fun๐ Also you can imagine having lots of enemies on the bridge, then they fall. Or to have a river below and create a kind of navigable wooden boat with bridge pieces.
@ISamOmega I am a professionnal level designer. I have less than 100 followers. I'm currently making the best #3dplatformer on earth (or trying). My inspirations are: Spyro, Mario Galaxy, Tomb Raider, Zelda wind waker and Indiana Jones!
Because I'm working alone on this project, it's ok to have this kind of document. If I need to communicate the idea of โโthe level with other people, I think I might need more descriptions. Next step: create the blockout!
#blocktober#gamedev
When I have the main idea of โโwhat the level will look like, I put it down on paper. In fact, it's a mixture of paper and powerpoint design. It doesn't need to be very precise, because representing a 3D world on 2D isn't very realistic.
#paperdesign#leveldesign