@bindureddy Almost realistic except that:
- the tongue doesn’t move
- the lips are way too sticky
- the mouth geometry is inconsistent and breaks the illusion pushing it back a bit in the slope trying to get out of the uncanny valley.
Nonetheless this is nice research
I am excited to present "PhISANet: Phonetically Informed Speech Animation Network" (7528) @ieeeICASSP !
Poster Session: MMSP-P2
Tues Apr 16, 4-6PM
Come and say hi to see MetaHuman's faces speak realistically.
https://t.co/Z4ofmcpEhR
#ICASSP2024#SpeechAnimation
Unreal Engine 5.3 launches today! One of the things I worked on (with @RobotBrendan) this release was Learning Agents - an experimental plugin for doing Reinforcement Learning in UE. It's early days & lots to do but check out this tut for a sneak peak!
https://t.co/U0rKjRcUYx