@Gaboshii2277@_Saretz Definitely, although I’ve found success not fighting the lock on and just letting the game shift the lock on as you fight. It’s a shame but it seems like the way they want you to be engaging combat.
@stormfall33 This isn’t even an ARPG first though the main focus of the game is the choices you make and the freedom to do what you want in the open world. In my opinion these systems are meant to be serviceable so the other more important parts can have more of a focus during development.
@K__Med This is just a way to get an overall reading on reviews on open and metacritic. Since both of these don’t require user reviews to have played or owned the game it’s always skewed due to the possibility of negative and positive review bombing
@thomasmahler Or you can just use steam reviews or console store reviews to get an accurate description. Metacritic can and has always had review bombing issues with user scores anyway since anyone regardless of owning and playing the game can leave a negative, or positive review.
@stormfall33 If you aren’t using other characters and have a diverse cast of characters you are missing the whole point of the bond system. And if there’s 10 things the average player can recommend to make it more fun, please give us your 10 recommendations.
@PaulTassi@Forbes While I agree I think there’s definitely some improvements to be made and they have plenty of time to address it. Adding hitstop and improving the blood effects would go a long way. The blood looks way too pink and almost like dust.
@beyond_fps Game went gold a few weeks ago. They’ve been fixing bugs and optimization for weeks now I don’t find this very hard to believe it was in the pipeline. Regardless very weird to be complaining about an issue most people have being resolved in a timely fashion.