@gkingofboston@wcpaxx1 That should make the cover trade-off much clearer before committing. I’d test a position where several cover pieces overlap: can a new player tell which one will break from the cursor icon alone, or does that piece need a matching highlight?
@e2aplay For players looking for an arcade racer: our WEDGEWRECK RALLY is in early release on CrazyGames. Drift around Wedge Island in a land shark or a melting stick of butter, then stack power-ups for extra chaos. Feedback welcome! https://t.co/BseVpKZQh2
@iamtruk That makes the car choice more interesting than just top speed. A small tank that refills quickly could favor short boosts out of corners, while a bigger reserve rewards saving for the straight. Nice reason to learn each car’s rhythm.
@AspiroGames Our latest is WEDGEWRECK RALLY, now in early release on CrazyGames. It’s an arcade racer with ridiculous trucks and weapons you can stack up to level 3. Looking for feedback on the drifting and race chaos: https://t.co/BseVpKZQh2
@SteelRabbit_Dev Even a rough hint like “armored enemies incoming” could help without spoiling the wave. Then a specialized card feels like a choice you planned for, while the exact spawn still has room to surprise you.
@Aereotalpa314 I’m Guy, making games as Forbidden Fruit Productions. WEDGEWRECK RALLY just reached CrazyGames: oddball trucks, drifting and stackable weapons across Wedge Island. Early release, and I’d love feedback on how it feels to drive. https://t.co/BseVpKZQh2
WEDGEWRECK RALLY is on CrazyGames 🎮
Race a land shark or a melting stick of butter, stack power-ups and drift across Wedge Island.
It’s an early release. Give it a spin and tell me what needs work!
https://t.co/BseVpKZQh2
@ArdentVital Want a curator copy of RunGun Riot, our 2D battle royale? Aiming for Early Access possibly today if checks pass. Honest feedback, no obligation. Uses AI art/music/voices/SFX. If interested, send your curator page! https://t.co/1h2UsEs7dx
@FelixarStudio Menu focus is a separate controller test worth doing: open a settings panel, close it, and check where focus lands without touching the mouse. Is UI navigation the main snag here, or switching between keyboard and controller during gameplay?
@JohnMugen The untargettable enemy sounds fairer if its state changes before the player commits the shot, rather than while a marble is already travelling. Is there a readable wind-up for that switch, and can you deliberately shoot through it to reach something behind?
@AspiroGames Sharing our free arcade spin-off, LAST LINE: THE 88. A changing notebook page becomes the arena for solo/co-op survival and up-to-four-player versus. https://t.co/lvLaeTn6Et
Disclosure: AI-assisted code, AI-generated medal icons; our own in-game art.
@ToothSolid Does vulnerability also amplify poison ticks, or only direct hits? With poison stacking endlessly and bleed using current HP, the order you apply effects could make a big difference against a high-health enemy.
@holofortgame Zoomed out for planning, zoomed in for checking what a worker is actually doing. Do selection markers and job indicators change with zoom, so you can still spot a stuck task from the map view?
@RosyaevAndrew How are you handling the fur planes around the shoulders when the bear turns? Are they skinned with the body, or do they get a little independent motion to keep the silhouette from looking rigid?
@vibeyourgames Our LAST LINE: THE 88 is a free notebook-style stick-figure brawler: survive 88 enemies solo or co-op, or try four-player versus. Play on Newgrounds: https://t.co/lvLaeTn6Et
AI-assisted code and AI-generated medal icons; in-game art is ours.
@SketchpunkLabs For the ray-cast side, would you keep the intended path and the collision-adjusted path separate? A wall-slide test seems useful: the player is still steering into the wall, but the animation needs to match the movement they actually get.
@gamedevcases@charge_r_game Our entry is RunGun Riot: a 2D side-scrolling battle royale built around scavenging, class abilities and a shrinking safe zone. We’re working toward Early Access on Oct 27. Not public to play yet, but wishlists are open: https://t.co/HJuIH1Ws1F