📢Our first public demo is now available!📢
Play the demo and wishlist on Steam: https://t.co/dWeGZJdx2a
If you don't have Steam, you can play it on itch too: https://t.co/o63aqw8M8S
#wishlistwednesday#indiegame#indiegamedev#retroracer#arpg
We've posted clips showing off the car customisation and combat, so it's easy to forget that Overdrive: New Earth is an arcade racer at its core. Draft, drift and use nitro to boost your way through the field.
#gamedev#indiedev#retroracer#racinggames
@GamerAlexVideos Ah yes. We playtested Screamer when I was still at Antidote, so we had access to early-ish builds. The gameplay didn't grab me, but it oozed personality. I still have to try Galatic Racer. Have heard only good things!
There are already dynamic hazards in Overdrive: New Earth, including turrets and towers, race and weather events, but the later races are missing set pieces. Here's a little sneak peak of one. Should be ready for the demo by tomorrow too.
#indiedev#gamedev#racinggames
There are already dynamic hazards in Overdrive: New Earth, including turrets and towers, race and weather events, but the later races are missing set pieces. Here's a little sneak peak of one. Should be ready for the demo by tomorrow too.
#indiedev#gamedev#racinggames
It's been a hard slog to get eyes on our game 🥲 We're so close to 50 wishlists!
WIshlist here (and play the demo): https://t.co/NA6KbRDGu5
#followfriday#gamedev#indiedev
@Giulio6686 Rebuilt Overdrive: New Earth from a 2.5D spritestack game to a full 3D version. Definitely worth the pain to allow for more varied tracks and gameplay.
https://t.co/dWeGZJcZcC
@GuyStephensPro Great question! Drafting builds nitro slowly (but also allows you slingshot past the car you're drafting), while drifting builds nitro quicker. Each car has a unique profile though. Some build nitro faster than others, and some hold less nitro than others.
@GuyStephensPro Players (and the AI) can scrap whatever parts/weapons they no longer need. Inventory space is limited too, so it's important to balance what you need now vs what you might need in future.
Tour of the biomes in our game. Each has unique terrain, features and track profiles. Some are long and straight; others short and windy. It's also roguelike which means every playthrough is unique and every track is different.
#gamedev#indiedev#racinggames#vehicularcombat
@18reuchagas Both actually! You can pick up loot during races, earn money and XP, buy equipment/weapons, spend XP learning skills, etc. Pretty traditional ARGP stuff :)