Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever.
You don't need a storefront's permission to play what you bought.
@HPhoenix10@DeadbyDaylight If you’re making it so totems no longer regress when you let go, you need to increase totems cleansing time significantly, not decrease it.
@DylanWarner24@Lionnek_ instead of even entertaining the idea of slapping a long-term unnecessary bandaid solution on a natural short-term problem with an expected life cycle. just no.
@DylanWarner24@Lionnek_ ya I get the “logic” of it but it’s so utterly ridiculous and ultimately totally illogical in the big picture that it’s not worth suggesting or posting about. this is a natural period of excitement following release n we can handle some time of it before it naturally goes away
@Sinocol0@Votonymous springtrap really should've had a cool utility-based power that enables him to get close and perform a jumpscare execution. like a stealthy not-shit Doctor, in that the power helps you get close and builds up some sort of effect to take advantage of
@Sinocol0@Votonymous ya the axe is very fine as a weapon, i have no fucking clue how they landed on the goofy one-handed trickshot lob for it, out of all things.
> that's legit it while jason has a power Legit called jumpscare should been his.
that is exactly how i feel lol
@hurt_game5@le_courier@Ancomraven2 because you did not post the black suit design insomniac chose for the canon story, which was designed in favor of realism and overcomplication instead of the simplistic and sleek non-canon comic design you posted. precisely the thing the original tweet was talking about. bravo
@Sinocol0@Votonymous some variation of these options were all on the table and scott and team somehow settled on a gimmick trickshot fireaxe lob that explodes in a firey bubble. some amazing creative liberties taken there