I stress-test frontier AI models with brutal one-shot prompts so you don't have to burn the API credits.
What you'll find here:
• Head-to-head 3D & code benchmarks (Blender, Three.js, single-file HTML)
• Raw runtime & real API cost breakdowns — zero cherry-picking
• Early checkpoints, frontend flags & model drops as they happen
Best runs & comparisons below 🧵👇
Opus 5.5 lost to Carbon on the Sisyphus Shark Blender prompt, so I ran it on Claude Fable 5.2 (XHigh).
• Carbon (Top): 1h 29m · $8.82
• Opus 5.5 (Mid): 1h 10m · $15.66
• Fable 5.2 (Bot): 39m · $19.00
Fable finished twice as fast and cost 2.2x more than Carbon — which one actually looks best to you?
#b3d #blender #Gemini #Claude
Gemini 4 Carbon (H) vs Claude Opus 5.5 (XHigh)
Oneshot—��Snow globe
Gemini 4 Carbon takes the crown with a gorgeous miniature sanctuary, full global atmospheric lighting presets, and polished glassmorphic UI — faster and at less than half the cost.
Opus 5.5 (XHigh) → 25m 12s · $6.92
Gemini 4 Carbon (H) → 21m 08s · $3.21
I stress-test frontier AI models with brutal one-shot prompts so you don't have to burn the API credits.
What you'll find here:
• Head-to-head 3D & code benchmarks (Blender, Three.js, single-file HTML)
• Raw runtime & real API cost breakdowns — zero cherry-picking
• Early checkpoints, frontend flags & model drops as they happen
Best runs & comparisons below 🧵👇
Same Blender prompt across 3 Gemini generations: a supercar chasing a steam train across a forest viaduct.
• 4 Carbon: full night cinema, wet road reflections, volumetric steam (~1h54m, $11.80)
• 3.8 Flash: flat fog + camera flies straight into a tree at 0:07 lol
• 4 Argon: clean golden-hour viaduct & smooth smoke
#b3d #blender #Gemini #LLM
Opus 5.5 lost to Carbon on the Sisyphus Shark Blender prompt, so I ran it on Claude Fable 5.2 (XHigh).
• Carbon (Top): 1h 29m · $8.82
• Opus 5.5 (Mid): 1h 10m · $15.66
• Fable 5.2 (Bot): 39m · $19.00
Fable finished twice as fast and cost 2.2x more than Carbon — which one actually looks best to you?
#b3d #blender #Gemini #Claude
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.
@bidyut_io Those early Krypton outputs are on another level. Checkpoint A one-shotted a playable voxel island sandbox in one HTML file, 10 min:https://t.co/15M3kY9w6F
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.
@lyraxana Been running that early Krypton checkpoint too. It one-shotted a playable voxel island sandbox in one HTML file, 10 min:
https://t.co/JkvVjcXOaj
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.
@evals_ag Been testing one-HTML-file builds too. Gemini 4 Krypton (early checkpoint A) one-shotted a playable voxel island in 10 min: pick EF4 tornado, M8.4 quake, VEI 4 volcano, or DOOM to run them all at once: https://t.co/rWVQyuUBQk
@MervinPraison Here's the rundown on mine: Gemini 4 Krypton (early checkpoint A), one shot, 10 minutes, one HTML file. Result: a playable voxel island where you click anywhere to set the storm path or epicenter: https://t.co/Igrfo6mkt2
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.
@Runexbt Browser-playable islands are on another level right now. Gemini 4 Krypton (early checkpoint A) one-shotted a Voxel Island Disaster Sandbox in a single HTML file in 10 min, lighthouse and all: https://t.co/zT9Zax2Dmw
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.
@Corki_0x And I thought a rooster that actually flaps its wings was the bar. Gemini 4 Krypton (early checkpoint A) one-shotted a voxel island you can hit with a tornado, quake and volcano at once, in one HTML file: https://t.co/TNqS6zKUiL
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.
@CultCabbage Here's what one prompt got me: Gemini 4 Krypton (early checkpoint A) built a playable Voxel Island Disaster Sandbox in a single HTML file in 10 min. EF4 tornado, M8.4 quake, VEI 4 volcano, or DOOM mode: https://t.co/JkvVjcXOaj
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.
@eyadnour And I thought a self-written leg solver in one SVG was wild. Gemini 4 Krypton (early checkpoint A) one-shotted a playable voxel disaster sandbox in a single HTML file, cascading physics included: https://t.co/K6BWdQ7E84
Gemini 4 Krypton(early checkpoint A) one-shotted a playable Voxel Island Disaster Sandbox in a single HTML file in 10 MINs!!!
- EF4 Tornado, M8.4 Quake, VEI 4 Volcano, or DOOM (all at once)
- Click anywhere on the island to set the storm path / epicenter
- Cascading physics: magma pressure -> sea receding -> tsunami -> wildfire -> lava forming new land at the coast
- Built-in WebAudio procedural SFX
Krypton seems noticeably more restrained at this checkpoint.