@ShawnRazor I saw a comment where he said "people are just jealous they can't do this" and I just shook my head.
Isn't that the point of AI, that anyone can do it so it just ends up muddying the water with... -gasp- quantity over quality!
You're missing the point of game development in that you're creating something yourself. The boring bits are important. Every pond, tree, and rock, placed with purpose.
Subconsciously players will know something is off here, and nobody will play your vibe-coded nonsense.
NUCLEUS II will be released the 11th~12th of July․
If you're interested to explore the world before the release‚ I will be hosting an exploration event a week before the official release, the 4th of July.
🔗 Link to the event in the reply
#VRChat
I have a theory that PS is going digital only because PS6 will be a handheld like Switch/Steam Deck and they didn't want to deal with a proprietary format like UMDs again.
High key 2K/2K3 looks better because it's pixel art and not weird chibi and dis-proportioned sprites and tilesets for every RM/Tsukuru that came after.
Now that I’ve finished disc 1 of Final Fantasy 8, so far, I cannot see how people think it’s a bad game whatsoever. Yes it’s overwhelming in the beginning and the new systems take time to learn, but this has been such a good experience. The characters, gameplay and story. Kino.
The hill I'll die on is: Nightcore is not a real produced genre of music, and I mean that as in all Nightcore is simply sped up versions of pre-existing songs.
Anything that isn't just a sped up song labeled "Nightcore" is some variation of Speedcore, Happy Hardcore, or Makina.
Finished Mixtape. It was pretty good.
I'd say it lies somewhere between walking simulator and visual novel.
People who were expecting an amazing action adventure narrative will be disappointed.
Just realize it's very on-rails, but that's not a bad thing in my opinion.
Tbh, my issue has never been that getting gear is time consuming more than it was just boring. Repeating 1 or 2 dungeons for 4-6 months is ridiculous when there's a massive pool of pre-existing content, along with being told to play that old content with boring, basic rotations.
I'm going to compare MMORPGs here, I think it's completely fair when you have a niche product. GW2 and WoW both have scaling difficulty dungeons with a big pool of new/returning to play every season.
FFXIV began by watching what other MMOs are doing and it needs to do it again.