If you're not sure how to create it, no worries! We'll cover every step and the math functions used to build this effect in the next update of the Unity Shaders Bible SE. This effect is also available in Godot ✨ https://t.co/hLHBiQ05zV
#gamedev
SqueezyPixels recreated Unreal's Pose Driver idea in Godot, using a lightweight RBF interpolation system for smoother corrective poses. 🤖
See more: https://t.co/r03TI64V31
#gamedev#indiedev#godot
#AutoRemesher 1.0 came out and I couldn't resist vibe-coding a tiny Blender bridge for it.
Nothing fancy, but it lets me send the selected mesh to AutoRemesher and bring the result back into Blender.
.@jeremyhu2016 has launched AutoRemesher, a free and open-source tool that automatically generates quad-based topology.
Download it here: https://t.co/836689dUDg
Video by @FarrukhAbdur
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev#indiedev#gamedevtools#itchio#indiegame
Anyway, a good tool I found out about is MubLoop. It's free and helps create seamless looping sounds. I tried it, works really well and is now part of my toolset for upcoming audio assets!
Check it out:
https://t.co/dPjj5mgcBn
PaceGame found an interesting solution to their jittering and sliding issue in Unity by smoothing how tire grip is applied over time, here’s a quick breakdown they made. 🚗
See more: https://t.co/wEwkbmII8K
#gamedev#unity3d#indiedev
Ever wonder how to make fire feel alive without melting your GPU? 🔥
Solo dev @SoerbGames breaks down the real-time 2D fluid simulation behind his upcoming action-roguelike, Ignitement. Learn how he uses smart shaders and light maps to create reactive, deadly VFX.
🔗 Read the full breakdown: https://t.co/pEiVjJhlua