Whew...new version of JanusWeb is looking pretty damn good if I do say so myself! We're re-exporting some of our old worlds with #glTF and when combined with some of our new terrain components, it's like an instant upgrade!
Hot on the heels of JanusWeb 1.3, I've pushed an alpha release of #WebVR Doom, which uses Janus markup and ES6 modules to load Doom and Heretic levels directly in your browser. Just in time for #OC5 - check it out! https://t.co/DpkLV0eBJu
Excited to announce that I've released JanusWeb 1.3, just in time for #OC5 - highlights include improved mobile performance, better @LeapMotion sccripting support, edit mode improvements, #glTF improvements, and much more! Full changelog below
@imdyingslowly@decentraland @officialjanusvr As @matrixscene says, all of this functionality comes default in JanusWeb - we'll be releasing DCL client soon, right now these edits don't save to parcels. We hope we can work with @decentraland to bridge that gap. You can use all these features at https://t.co/Gder7BnvZC though
We've been working on a @decentraland client at @officialjanusvr - pretty fun walking around and seeing what everyone's been building. Here's what it looks like when new parcels load in from #IPFS
Results in! Crystalis VR by @alfredo_xr from Argentina wins the 2018 Global WebXR Hackathon for 1st place. NYC's @macspaddy and his spatial audio for stress relief concept, "Prelude", won 2nd place. Thanks to all of this year's awesome participants!
#6: The VR Blockchain Alliance is Implementing Protocols for Identity, Currency, & Ownership.
I talk with the co-founders of @highfidelityinc & @officialjanusvr about the Virtual Reality Blockchain Alliance
https://t.co/4KEuUQHK9A